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What do you think of this art style in a game ? (Forums : 2D Graphics : What do you think of this art style in a game ?) Locked
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Dec 5 2016 Anchor

Hello

Im making a game and got quite a mixed reaction when i showed to a couple of my friends ...

what do you guys think ?A screen shot from the game im making

Dec 10 2016 Anchor

Pixel art is a good and easy starting point

Dec 11 2016 Anchor

It has a very simple feel to it, but some things don't seem to fit in with the art style. Some things are super simple with roughed out shapes and only a few colours (ie the ape), while others are noticeable smoother with more minute details (dirt, grass). It feels less like it was designed to go together and more like you had several artists make resources based on what they thought the game details would have. Id try to really define the style.

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Nightshade
Nightshade Unemployed 3D artist
Dec 18 2016 Anchor

I would say you have some clashing styles. The monkey/gorilla is drawn in a style that brings my thoughts back to Amiga games like "Another World", while the dirt tiles are too detailed for said style. If you want to go with something like that you should reduce the complexity of the dirt and wood tiles and also work more on the color palette. Instead of having so many different colors as you do now (orange, brown, pink, green, blue, white, black, grey) you should pick two - three tops - and work with different shading instead.

Take a look at this and you will get what I'm talking about:

Another World

(Three main colors here: The blue sky, the dark grey foreground and the grey middle ground. Together with some nice shading they form a pretty nice pixel art style)

A more modern, this from Black the Fall
S3.amazonaws.com

Also some advice on the animations:
With this kind of art style (at least in Another World) people did tend to use rotoscoping - that is, painting over live footage. Might be worth taking a look at.

Edited by: Nightshade

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   - My portfolio
“There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.” Hunter S. Thompson

Dec 21 2016 Anchor

thanks for all your replies and ill take it all into consideration, but i think imma put the game on hold for now.

Galope
Galope Galope
Jan 2 2017 Anchor

It looks good, but feels broken at some points. I think you may be a bit lost with tile sizes, what was a big problem for me at start too. I recommend you start with NES-like tiles, which are 16x16 pixels. With that you can work better knowing you have a limited space and everything will feel from the same size. There's a good tutorial about how to make a pixel tileset: Youtube.com

If you have more questions I'll be happy to help.

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