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Tales from Felmonia Project Looking for Artist (Forums : Recruiting & Resumes : Tales from Felmonia Project Looking for Artist) Locked
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Jun 24 2015 Anchor

Team Name:

Sunwell Studios

Project Name:

Tales from Felmonia

Video Game Engine:

Clockwork Engine

Genre:

  • RPG
  • Adventure
  • Action
  • Dungeon Crawling
  • Open World

Theme/Setting:

The theme of this video game is to explore the world of Steampunk and the early 1900. This type of game is going to be little further into the stamping world. There will also be a fantasy setting within this video game, but not the main focus of the game. The main focus will be a weapon type of guns. There will also be armored suits within the game, the reason why it's further into the future of the Steampunk.

About the Game:

Tales from Felmonia is an open world, Steampunk RPG, with dungeon crawling added to it. This game is meant to show what a true Steampunk game is really about. The style of this game is meant to be realistic and say about a nation and how it’s using these greater powers to power their inventions. You follow the character named Alec Ozymandias on his adventure to become a military personal of Felmonia. Once you traveled to the capital of Felmonia you find yourself, overhearing the general talking about a dangerous creature that hold up in an old mine. After hearing that you're going into the room and tell the generals that you will take this job. You travel to this old mine, which is actually a first dungeon. After doing the dungeon you go to the final boss and find out that they been harvesting them for power, since these creatures are very powerful. This is just a little bit of the story cut short.

Music:

The music direction will be an orchestra based music. Since this is a Steampunk game we will be adding a little bit of other types of music depending on the location.

Art Direction of the Video Game:

With Tales from Felmonia we are going to the beautiful and colorful world. The the art style will be 2.5D and high quality of art. We want to create a world that people would want to explore. We want this 2.5D video game to be a unique experience for people. The type of art we are also going to be parallax mapping. This will help increase the quality of the video game and make it more different from other 2D/2.5D video games.

Target Market Direction:

We are aiming for more of the mature people with this video game. We mostly aim for people that enjoy stamping and most Steampunk fans are adults. Which will hopefully increase the sells for Tales of Felmonia and be able to fund our next game, without relying on other people.

PC Platforms:

  • Windows
  • Mac
  • Linux

Selling Platforms:

  • Steam
  • GoG
  • Others Maybe

Money/Budget/Payment:

We are willing to pay people for these positions, but not like most teams. We will be paying you guys in royalty and if we somehow manage to get a successful Kickstarter and actual pay per work. We hope that we can get successful Kickstarter, but that's up to the artist to decide. The royalty will be 5% of total profit from Tales from Felmonia each month until all the of the assets are payed off.

My Role:

I'm the creative director of the project. I'm the one that creates this entire world and make sure it's the type of game that is need for the story that we want to tell.

I'm also an level designer, with being the creative director I can create the levels and the world to what we need it to be. I create all the dungeons and towns and add all the props to the houses, dungeons, and cities.

Talent that we are looking for:

We are looking for 1 pixel and 2 artist.

You will need the knowledge of creating characters, vehicles, parallax mapping/Tileset, particle effects, sprites, weapons, and the buildings.

Art Style:

But more colorful

but with much more colors.

Requirements:

  • Be able to create the artwork with a deadline
  • Be able to work more than 10+ hours a week
  • Be able to sign a contract with the team
  • Be able to create 2.5D artwork
  • Be able to work in a team-based environment
  • Be able keep to one type of art style

What Talent do we have?

  • Creative Director/Level Designer
  • SFX
  • Composer
  • Art Director/Writer
  • Engine Programmer (C++)

Risk and Challenge:

The risk is creating the world that I really want to to create. We were going for an 3D game, but we saw that it was turning into a Triple-A game so we decide to bring it back down and create this 2.5D. This is also our first big game that we are creating and it's a open world game.

Another thing is that our engine is still in development. We will be using our in-house engine to create this video game. Right now the only person that can really use the engine is the engine programmer, since the UI is still in development and being revamped. The engine could also limited what we can do with this game, since I want particle effects and wildlife in the video game, and make it an true open world 2.5D video game.

We are also risking our time with creating this game. Everything depends on how much people are willing to put into the video game. So far my team is willing to put in the time to create this video game.

Best way to contract us for the jobs:

If you are interested in working with Sunwell Studios to create this video game please e-mailjobs@sunwells.net with all the relevant information. You'll need an portfolio as said above and resume. The resume must be in a PDF format.

Any submission of SFX or composer will be ignored and blocked. So please stop sending us those.


Edited by: Howllo

Jun 25 2015 Anchor

Thats the workload for about 50 professionals working full time several years.

You dont even have a hobby team, and only very vague hopes for any kind of payment.

Speaking of "WE" and "company" is rediculous if you dont have a team nor a company or even a impressum on youre website.

So everybody with a bit of common sense disregards this post as a complete failure.

Jun 25 2015 Anchor

Not really, you don't need a MMORPG size team to create this video game, but it depends on how fast they can create the stuff for the game. Actually I have team, this isn't hobby work. This is indie development, there is completely different things. If I'm speaking "We" I am speaking about my team. I don't understand why this is so hard for you to understand that I have a team, but you can believe in whatever you want to believe in, not my problem.

Jun 25 2015 Anchor

The thing you're going to realize very soon about most of the people on here is that they automatically assume and judge others. I am not one of those people however and am looking forward to your completed game.

Jun 25 2015 Anchor

Yeah, I saw your post and how everyone was against you. Which is stupid. But so far, this is the best place to post an indie ad. Sadly the only way to kick-start this game is to have people work for free in the demo. If people don't than my team will not get anywhere. Which then we will have to just create our engine to hopefully bring in money for the team. Joe also doesn't understand that we aren't going to be working for free through the entire game cycle. Only the first month, to create the demo for Epic Games, and possibly for Kickstarter. Which I also fully understand that people need pay the bills.

At lease if my company become huge I will support these indie studios that are trying start up, since it so hard for my team to start up without money, but like any grants, you have to agree to create the game and finish it.


Jun 25 2015 Anchor

Yeah, I see what you mean. I just wish people would give "noobs" a chance and allow them to gain knowledge and experience in this industry instead of bashing them.

Jun 26 2015 Anchor

Well,

Seems yall have a good description, and decent vision, however an "open world" is a very ambitious project indeed.

Also, is Sunwell Studios a registered incorporated company? (looks like you guys might be, but it's unclear.

I'd recommend you do some proof reading as well, here, and on your website. (the more grammatical and spelling mistakes, the less serious people will take you.)

How long have yall been working on this so far?

I know an indie company that took 1-1.5 years for their demo level alone, and there prepping for crowd funding as well, and they have 25 people of varying activity levels, but with a core team of about 10.

When people are skeptical of the goals, it's not that they're trying to be douches, and are intentionally trying to marginalize you, their trying to be realistic, based on the quality and quantity of resources they observe at your disposal.

What stage of development are you guys in?

What makes you so sure Epic will grant yall funding?

Their are a lot of "trying" words in your ad, and "hopefully", focus on what you've already accomplished, rather then what's possible, if and only if we join/ lend our support.

If you want to include those things, pair it with your progress on each desired effort, so we can Gage your commitment.

Furthermore, you go and state each challenge, and your solutions are based on getting more people and maybe funding in the future.

People will work for free, for short and extended periods of time, you just need to have something worthy of their time and sacrifice.

And I'm sorry, had a look at your website, and saying you won't make the mistakes as other gaming companies, and you don't explain what those are. That either sounds like a hope, or you don't know anything specific to put there.

Fore example, If you said: we won't make the same mistakes as EA, who rushes games out without regard to quality, and who has a cookie cutter perspective to game development.

This is concrete.

AS I said, most of your verbiage is focused on hopes and dreams, it's fine to have those, we all need them, but you don't put any of it in perspective of your track record, or pedigree of your specific members.

For example, if I was advertizing for my project, I could honestly say that we've been approached by existing Industry professionals, and industry freelancers. In the fields of production and Art, and we intend to continue to create a product they'd be proud of.

Furthermore, I myself was recently considered for an assistant producer role at Maxis.

Not, we hope to have people from the industry review our work, and we intend to do things others have never accomplished before, better, faster, and with a smaller team. We will of course finish what we started, even if it takes years, and we'll make the sacrifices expected of us to get this project released.

It's all in the phrasing. And being transparent and concrete in your intensions experiences and actions.

Saying is one thing, doing is another, there's too much talk in your website and ad, you need more content.

That's what really attracts top dedicated talent, strong content, strong vision.

Simple suggestion,

any pictures you can show us?

you did organize the Ad somewhat properly, so well done on that.

(you mention the word video games a bit to frequently in your about section of the website, it overbalances the the page, and makes me wounder why your saying it so many times.

Also, your AD is a bit long, you've given us almost too much information IMO.


Edited by: GeneralJist

Jul 29 2015 Anchor

We are going for 2.5D art style now. We are no longer interested in creating 3D game. I realize that it's was becoming an Triple-A game and a insanely ambitious video game without the proper people. I also know that no one will working for free, so I'm hoping that pixel artist are willing to work little bit free again, no one like to work for free.

I also updated the post and made it a lot more shorter, and so that only reflects looking for 2.5D artist.

Another is that we are going to be creating the first dungeon for the Kickstarter. This will only take couple weeks to create and we will be able to create the Kickstarter with this.

Another thing I'm willing to pay money for entire dungeon worth of art, if the price is right.


Edited by: Howllo

Aug 8 2015 Anchor

Looks totes adorbes.

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