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Siege of Inaolia - Looking for Character Modelers and Level Designers (Forums : Recruiting & Resumes : Siege of Inaolia - Looking for Character Modelers and Level Designers) Locked
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Nov 26 2012 Anchor

Hey All!
I represent the development team behind Siege of Inaolia and we're currently looking for individuals that are passionate, talented to dedicate their time to crafting the game alongside us, in short the game is a Third Person, Survival Game with elements of Character Progression woven into the formula.
We intend to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up.
Feel free to visit our website Here it provides all the necessary links to our various social profiles.
If you want to go over our GDD send us a message within our Contact Form and we'll get back to you as soon as possible.
We are currently in Alpha 1 and moving onto Alpha 2 and plan to have our game up and out on various Alpha-funding clients such as Desura and Gamers Gate early 2013.

What's In It For You?

  • All your work contributed will add to your portfolio.
  • Experience with working with a team that is dedicated and passionate about their work as you are.
  • A cut of the profits when the Game Releases.

What Do We Expect?

  • You must be available and easy to contact via Skype or Email.
  • You must have a eye for detail and attention to quality.
  • You must ensure that you attend the monthly meetings(Although the timings are flexible).
  • You must be able to work and get along with a team.
  • You must be able to meet deadlines when given.
  • You must understand that completion of the game will take at least a Year more.


1)We're also looking for an additional Level Designer to help us work towards crafting more amazing levels, your duties would include and/or require:

  • Asset Population.
  • Placing Spawn Nodes.
  • Importing of Custom Assets.
  • Good Knowledge of Kismet.

Not required but would be a massive plus:

  • Skilled with Material Editor.
  • Able to Create VFX.

2)We're also looking for an additional Character Modeler duties would include and/or require:

  • High to Low Poly Character Creation.
  • Should Enjoy Creating Non-Traditional Bi-peds/Quad-peds.
  • Good understanding of Zbrush/Baking Process.

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