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Need help wainting to make a game (Forums : 3D Modeling & Animating : Need help wainting to make a game) Locked
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May 11 2016 Anchor

Hello awesome people of the ModDB world

I would like to learn how to make my own game maybe start with a 3d character then rig him\her and add it into a level where i can control him

any idea where i can learn all this without missing the details\steps.


3ds max look like fun :)

May 12 2016 Anchor

Depends on how much money you want to spend on books and or courses I suppose.

I expect most people just learn by doing. Starting with small projects and then working up from there. I can't imagine anyone can learn everything first and then start making a game.

I think you're idea of making a character and getting them walking around a simple environment is probably a good start.

I use Blender as it's free, has some good resources for learning and can do pretty much everything. It even has a game engine but I've never used it so couldn't tell you if it's any good.

Dexxu
Dexxu Support Technician (Available)
May 13 2016 Anchor

Autodesk software is a lot easier to learn than Blender, well the interface and the concept of it anyways.


Most of the Autodesk software is free to use for students, either being vocational, high school, or college level. I'd take a look at some Autodesk softwares like 3DS Max, or Maya. And if you really wanna get into making some highly detailed characters, and you're able to get a free license to some of the Autodesk softwares, try Mudbox. Pretty good alternative to Zbrush. Which is sculpting software.

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TKAzA
TKAzA Rightio then...
May 15 2016 Anchor

There's tons of resources on youtube to get you started with 3d art, have a search and find some that start at your skill level. Generally organics such as characters are much harder to make for beginners.

May 22 2016 Anchor

Be sure to learn a prominent 3D program, so your skills will be valued more by companies seeking artists, then go with photoshop or illustrator to make textures. Dexxu listen some really good ones for you to try. For actually making the game, I would recommend Unity, you can get it for free. Hammer is just a pain to import assets with, not as familiar with the new Unreal.

These software programs are great choices because companies like knowing you can work with a specific system, plus there are lots of tutorials online for them.

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Im rooting for you, we're all in this together.

May 27 2016 Anchor

If you have 0 experience making games I'd suggest not starting with a character. Unless you're talking about a much more simplified character like a Minecraft character.

To learn some stuff you can try Youtube.com for example. This one is about Maya, I like Maya :)

Once you got the basics make something simple like a pick up the key open the door kinda puzzle game, and then just build on that.

Jun 13 2016 Anchor

My suggestion to you is don`t start through with "3d MAX". Its a good tool and all, but most of the Modeling vices that an artist artist gain can be traced back to one way or other to max, its a very forgiving tool to model but any other has a better workflow. Blender had a bit harder workflow to master so you had a good learning period, today not so unforgiving, but the learning materials still inherit that. Maya is another one, and you have a lot to gain using a nom max tool since you will have a very nom standard perspective on tools to use.



Edited by: vfn4i83

Nightshade
Nightshade Unemployed 3D artist
Jun 16 2016 Anchor

Autodesk Maya - Better rigging and animation tools than Max. Maya is like an android telephone: you can hack and customize her as much as you want.

Edited by: Nightshade

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   - My portfolio
“There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.” Hunter S. Thompson

Jun 19 2016 Anchor

My vote goes to blender.

While software piracy isn't a big deal when you're still a sprout, it's a big deal when you plan on making something you want to sell.

Plus, Blender has its own game engine for prototyping ideas. Not having to worry about converting assets so they play nice with other engines is very nice. It speeds up development and helps you be more productive in the early stages.

Edited by: ccbytes

Jun 19 2016 Anchor

I think if you sign up to visual studio essentials for free, you still get 3 months Pluralsight

They have a lot of decent video tutorials for 3d programs.

Visualstudio.com

Edited by: -=LiveWire=-

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