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Exile Online - Dystopian Cyberpunk MMO recruiting (Forums : Recruiting & Resumes : Exile Online - Dystopian Cyberpunk MMO recruiting) Locked
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Dec 9 2012 Anchor

Greetings one and all.

I would like to take this opportunity to introduce our game and what we are about.

Name: Exile Online
Genre: Cyberpunk Dystopian MMO
Estimated Launch: TBA
Voice comms details: Teamspeak 3 (server eurots7.gameservers.com:9129) No password required
Website: Exile-online.com
Facebook: Exile Online Facebook
Engine: Hero Engine
Contact email: exile.online@yahoo.com

Exile online summary:

Overview - Exile Online will be a cyberpunk MMO set in the far future as mankind stuggles to survive political and social strife in a never ending world of plot, intrigue and subterfuge. Our game will take leads and inspiration from many corners of the scifi/cyberpunk genre including: Bladerunner, Akira, Judge Dredd, Deus Ex, Total Recall, Ghost in the Shell and several other sources.

Imagine a world where intrigue and multiple storyline twists can happen at any moment. We will be straying far from the "go here kill 10 rabbits" mission archetype that seems to be so prevalent in other MMOs of today. Our world will be a place where the actions of one individual WILL have global consequences and ramifications.

Free to play - The game will be free to download and free to play. We will have a diverse Micro-Transaction style system for income generation.

Guilds/clans - Exile online will feature in-depth guild mechanics. We believe guilds and clans are the heart of a game, so having diverse and interesting systems in place to encourage cooperative group play is what Exile online will be focussed on.

Player Controlled towns/bases/outposts - There will be powerful systems in place for guilds and players to create, take and hold territory. If a player is given a plot of land to defend, you can be sure they will fight tooth and nail to keep it.

Dynamic Avatar Creation - Exile Online will make full advantage of advanced character creation and customisation. Want that tatoo that your mother said you couldnt have? Want to dress up in a pink metal TuTu? You got it.

Player Economy - All the best items ingame will be crafted by players. In one form or another, everything you have on your character will be crafter by you or another player.

About the team:

Exile is a 4 year old multigaming guild. We have allways spoken at length about how awesome it would be to have our own pet MMO project. With the advent of the great offering from HE, we finally have that chance. Our development team currently consists of:

Prometheus: Yup its me, "the big cheese" so to speak. Ive played a lot of games for a lot of years, but this is my first chance to make something with my own 2 hands. As co leader of the multigaming guild, ive been through the thick and thin of it. Our main motto is no drama, but we all know that playing online sometimes means you gotta get your hands dirty.Anway, im 26, from England (cup o'tea) and love the whole aspect of cyberpunk. Ive played a few games of the genre, but they suffered from terrible development teams. Im not saying we are better or worse than those guys, but with this opportunity, at least 10 years from now i will be able to say "i was there".

I use to make maps and mods for Jedi Knight II and III and for the Elder scrolls games, but now i thought it would be a good time to learn a new trade as im not getting any younger. Ive picked up 3ds Max and i have to say, after being daunted at first by the complexity of the program, im now loving it. Ill be making 3d artwork for the game.

Chronos: Was trying to learn coding and scripting from scratch, but it looked like an alien language to him. Having regained conciousness (lost it when looking at the Dom editor for the first time), he announced that he will be working on 3d modelling.

Valux: 3d modeller extrordinaire with a degree in CGI and animation.

Gonazz: Mr motivator. Has a ton of ideas and storylines on this genre. If you ask him a question on voice comms, make sure you have the next 3 hours unbooked on your calendar.

Daedalus: Aspiring 3D artist.

Tarras: Full time scripter and coding master.

Maya: Full time coding engineer.

Sam: Intern coder. Learning the ropes from Maya and Tarras.

Christian: 3d modeller.

Angel: 3d modeller.

Jim : Our full time concept artist. Has been pumping out some weird and wacky stuff over the last couple of weeks.

Mich: Our second concept artist. Some interesting stuff being seen from her inky workshop.

Dylan: Concept artist

Damon: Concept artist

Mock: Sound and music technician. Makes sure everything goes boom boom or bang bang.

Kennet: Sound and music artist

Greg: Sound and music artist

Dan: Sound and music artist

I know this is turning into a wall of text. But its good to finally actually introduce our home grown project to an outside audience. As you can see, our team is small but well rounded at the moment.

Positions open:

Programmers/scripters: 1 or 2.

We are looking for more dedicated scripters that have experience with programming and script development. C++ and/or C# experience, even if limited would be ideal.

The main Requirements: Programming knowledge of some sort C, C++ experience. Ideally Hero Engine HSL knowledge and experience would be a massive bonus.The hours for this role are part time and can be set by you but preferably 10-15 hours a week. The scripters need to know what they are doing, as this role is the meat and potatoes of any game. You will need to be dedicated to the task at hand and see it through to the end. The project will be rewarding for those that do.

3D/2D modelers/animators: 1 or 2.

If you have a love for the weird, and can make good looking character/prop/building models using a bare minimum of poly's and vert's, then this position would be ideal for you. Must be adept at using 3DSmax 2010/11/12/13.

Concept Artist: 1 or 2

We currently have 3 concept artists working for us. We would like to open up the final position of concept artist here. Preferably with a penchant for city/street views. But any artstyle would be welcome onboard. Arists retain all rights to their work until they are paid in some form or another.

All positions are currently unpaid, but dont let this turn you off completely. We will be implementing a fantastic profit sharing scheme with any team member that joins and decides to stick with the project out to its complete fruition. Once our game reaches a certain critical point of development, we will be seeking funding from Kickstarter.

Kickstarter will allow us to show off our game to potentially millions of backers that can donate from $1 up to $10,000 depending on how generous they want to be and how much they like the idea of our project. The more firm and solid game systems we have before introducing ourselves to these backers, the better our chances of receiving our desired goal.

Please feel free to contact us via facebook, email or on these forums. Our website has a few of our game systems and back story sections completed, but there is still a lot of work to do on it as we only just started construction.

Thank you for your interest.

Also check out some of our sountrack - Youtube.com

Obsidiaguy
Obsidiaguy Voice Actor
Dec 29 2012 Anchor

Just wanted to bump this for you. I admire your enthusiasm and the way you present yourself and your team.

Your soundtrack is freakin' awesome and the concept art is pretty sweet.

I look forward to seeing more! Good luck!

Dec 30 2012 Anchor

Obsidiaguy wrote: Just wanted to bump this for you. I admire your enthusiasm and the way you present yourself and your team.

Your soundtrack is freakin' awesome and the concept art is pretty sweet.

I look forward to seeing more! Good luck!


Thanks for that. As all indie teams know, its going to be a long long hard process to get our project out there. But with time and dedication from a good solid core of members, anything is possible.

We will be starting texture work on our models this year, so we will have some real stuff to show you guys ingame. Development will pick back up again after the new year, once everyone has had a chance to work off all those mince pies and turkey dinners.

Dec 30 2012 Anchor

Are you really sure you want to go with a Free-to-play model? Really sure? Are you going with it because it's what's flavor or have you thought it out and decided that it's pros outweighed it cons? Good games have failed because they thought the F2P model was essentially a license to print money and then never recovered when they tried it.

--

I snark, therefore, I am.

Dec 30 2012 Anchor

Nice thought out thread and I liked the style of writing; I could tell you were definitely English just from the chirpiness and humour types in the OP. Awesome soundtrack also, it has a very dystopian feel to it. Though they are more ambient, I'm looking forward to hearing more upbeat tracks as well.

Anyway, I'll be keeping an eye on this one. I'm a true fan of cyberpunk, hopefully you get it right. A lot of cyberpunk things I see recently completely miss the point and end up being over stylised and do not contain the sort of meaningful poignancy that I think true cyberpunk conveys. Though, judging by most of your influences it seems to be on the right emotional scale to some degree.

Good luck!

--

Don't belive in yourself, believe in me who belives in you.

Dec 30 2012 Anchor

TerranAmbassador wrote: Are you really sure you want to go with a Free-to-play model? Really sure? Are you going with it because it's what's flavor or have you thought it out and decided that it's pros outweighed it cons? Good games have failed because they thought the F2P model was essentially a license to print money and then never recovered when they tried it.


On the other hand, good games have failed because they went P2P and are now either dead or are F2P. I agree though, a fine line is drawn between such a decision and it is one that has to be the correct one. Any indie developer that goes into a project thinking they are going to get mega rich from the project is probably not taking their medicine. Some also think that they can compete with AAA titles...again this madness talking.

With any venture, there is risk of failure. Nothing in life is certain, but at least our team is going to give it one hell of a go.

The project looks fairly nooby at the moment because we have few concept art and no ingame footage. But that will change once we get our models all textured up and put in game properly. Plus our website is very basic so we havnt done as much advertisement and PR as i would like to do yet.

Once our forums are up and running fully, there will be a suggestion section where our developers will talk with the general public to get ideas and feedback on any game systems that they would like to see implemented in a cyberpunk world. Unlike many development companies, we will take criticism and feedback and work on it. Any cogent and well thought up suggestions will also be talked about at length. We feel that making a video game with aspects that people actually want to see is the best route to take.

Thanks for your interest guys, i hope we can live up to expectations. Have a good new year.

Update - Welcome to Chris, our newest 3D modeller.

A new piece of concept art here from Dark Animal Studio.

Another great piece of concept from Don at Dark Animal Studio. This scene depicts the gritty and grimy manufactory area where the Argonautica HQ is located.

Edited by: Prometheus2012

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