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Established team looking for Deputy Lead Artist, 3D Animators, Texture Artists and XML-Scripters | Locked | |
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Oct 18 2015 Anchor | ||
Hey guys, my name is Kjell Bunjes and I am the HR Manager of the upcoming Command & Conquer 3: Tiberium Wars modification Tiberium Secrets. The team consists of talented individuals striving to get into the games and entertainment industries. We are currently looking for a Deputy Lead Artist, 3D Animators, Texture Artists and XML-Scripters. You can check the game's page with in-game screenshots right here: Moddb.com Some of our progress:
(In-game screenshot)
Open positions:We are trying to keep up a friendly and family-like atmosphere in the team. That is why one of our most important requirements for all of the below positions is to have a friendly and open minded attitude towards your work and also the other team members. We are trying to produce at a high quality level and want all of our members to work as efficient and well-organized as they can. All the work you are going to do for us will receive the credit it deserves. Since this is an online project, you are going to need a microphone for communication via Skype.
Benefits:While there are no monetary rewards, these positions give the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focussing on creating high quality in all points of design, which means that you'll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since the project has been in development for a couple of years already. The team leader takes documentation and planning very seriously. Furthermore, strategies for future content publishments are already made. The team leader may write you a reference letter for future work-relationships. Required time:Each position requires a minimum of roughly 5-10 hours per week. The amount of time you have to put into this project is highly depending on how efficient you work. It makes sense that you will need less time, if you produce high quality at any point, so the given times are just a rough estimate. It is very important that you can react to e-mails and inquiries via smart phone or any other devices, though. We also have regular team meetings, which we highly recommend attending to. We use our Google Drive, Trello, Skype and e-mail for the exchange of data and information. Further information can be given upon request. Interested in working with us?Please, get in touch with me via e-mail at: Kjellbunjes@gmail.com or Skype (Kjell.bunjes) to discuss further details. You can also send me a private message here on ModDB beforehand. Thanks for your time, Edited by: iqew |
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Nov 11 2015 Anchor | ||
wow, This is on p4, after nearly a month.... hmm For another Ad, but formatted a bit differently, with some other content: Please redirect all emails to: Thank you bump Edited by: GeneralJist |
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Nov 24 2015 Anchor | ||
Nice, I didn't saw most of the units so far, just a few videos and pictures, that air carrier ship you all made just look fantastic o_o Edited by: egozi44 |
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