zGameEditor
MITzGameEditor: The rapid development solution with a tiny footprint. Create games that have a small distribution size using procedural content. The game...
Apple framework for 2D games, similar to Cocos2D.
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zGameEditor: The rapid development solution with a tiny footprint. Create games that have a small distribution size using procedural content. The game...
The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now...
Brahma is a 3D game engine with a rather retrofuturistic design, intended for small studios and solo developers. It's being written from scratch in C...
Ren'Py is a free, 2D, and cross-platform engine that helps you make story-based games including visual novels and simulation games. It uses a scripting...
OpenSpace3D is a free software suite for the development of interactive real-time 3D projects. It allows you to create interactive 3D scenes without entering...
Aztica 6DX is a COM-based 3D Engine for Windows using DirectX. It features outdoor / indoor rendering, collision detection, portal-based visibility system...
OEngine is a multiplatform C++ engine with an WYSIWIG editor. It's made to be very flexible, and has been used in many internal prototypes, and is currently...
Anvil (also known by its development name Scimitar) is a game engine created by video game developer Ubisoft for use on Microsoft Windows, PlayStation...
OldSchool Library (also known as OSLib), is a 2D graphics library for the Sony PSP. Created by Brunni late 2006. It uses the power of the PSP to easily...
GameGuru offers you a game maker that's open to non-programmers and designers/artists, or anyone who aspires to create their own 3D game. It also has...
Game engine developed by Ensemble Studios and used in several popular computer games, such as Age of Empires, Age of Empires II and its expansion (but...
The engine is based on OpenGL. Version 1.5 is better to access some advanced features, but 1.1 should be supported as well. The renderer uses some common...