Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Greetings to all indie game enthusiasts.
A few months ago, I embarked on creating a new multiplayer browser game, and the day has come for the alpha version of the game to go live. This is actually my first game, and I hope you'll like the game concept.
Game teaser:
The game is primarily focused on the multiplayer aspect. Players can create or join rooms with other people, with each room supporting up to 10 players at the moment.
The game is played in several phases. In the first phase, each player builds and simulates their own map within a specified time period. Before players start building their maps, each game session will randomly generate player positions, the final goal, and predefined obstacles. This way, we make each game interesting and unique, testing players' resourcefulness and creativity on different maps. In later versions, players will be able to choose whether the room generates random obstacles or the map is completely empty, along with configuring many other aspects of the game.
Map building:
After all players finish their maps, the game starts, and each player first plays their own map. If a player fails to complete their map within the specified time and with a certain number of lives, they are automatically eliminated from the current round (this is done to balance the game, preventing players from creating maps that are physically impossible to complete).
Map example:
All players who complete their maps start receiving maps from other users iteratively until each player plays everyone's map. The winner is the player who completes the most maps with the fewest lives lost.
Another map example:
In addition to the multiplayer mode, there is also a challenging single-player mode with currently 8 levels (more levels are coming soon).
Single Player mode:
Please note that this is just the alpha version of the game and may have bugs. The current version supports gameplay on mobile devices in landscape orientation, but the mobile game version is in the early stages of development. Therefore, we recommend playing using a keyboard and mouse or touchpad.
Following things are coming soon:
-New obstacles (Options for building a map are never enough).
-Room configuration (Number of lives, limited resources, building phase duration, number of players, map time, etc.).
-Matchmaking system.
-Spectator mode (When you finish a phase before others, you can spectate them (I'm interested in seeing the strategies and paths chosen by players on my maps)).
Play Build and Dominate on the Official website.
You can leave feedback and also play on Itch.io or Newgrounds.
I would be very grateful if you join our Discord channel for news and updates.
Let's shape the future of this game together.
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