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The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!

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Report RSS Blood Splatter Test
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Description

This is a video demonstration of the muzzle flash and blood splatter effect I recently got working in the game. The game engine is build upon the XNA 4.0 Framework and MonoGame. I have also attached the temporary gun model to the sample marine character. The blood splatter and muzzle flash effect is an animated billboard. A billboard is simply a 2D sprite rendered in 3D space. This is a fake way of rendering complex effects and models. If the camera moves to view the blood splatter effects' sides as of now, it can no longer be read. Now I just have to rotate the animated blood splatter sprites so that they will always face toward the camera. This is so the blood splatter effect will appear fully 3d. Thanks for watching and I look forward to posting my next progress video update.

YouTube Video Link: Youtu.be