The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!
This is an old screenshot demonstrating a fully textured map in the Cyclone Game Engine. Normal Mapping was not applied yet. This scene in this screenshot was from a tutorial I found online of how to model and texture it in 3D Studio Max. The follwing scene was also used in a ray-tracing demo. I primarily use Sketchup and Autodesk Maya to model. Majority of the textures were edited and touched up in Photoshop to help with overall quality. Because the XNA Framwork HiDef Profile only supports images with a DXT Compression of 4, I had to re-scale the images in Illustrator and convert them into a vector so that they would not get pixel-ated. See more information here: Jordonmd.blogspot.com