Steel Cyclone Studios LLC.
1 member Developer & PublisherWelcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios provides high quality custom...
Founded in 1996, Treyarch, an Activision studio, is one of the most accomplished developers in the game industry, having released over 20 titles. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch. Treyarch is currently shipping the Call of Duty: World at War, Quantum of Solace, and Spiderman: Web of Shadows video games.
Treyarch is home to some of the industry's best and brightest talent, and has garnered a reputation for being one of the industry's premier art, design and technology powerhouses. Today, the studio's teams are focusing on AAA quality next generation games for the Microsoft Xbox 360, Sony Playstation 3, Nintendo Wii and PC platforms. Treyarch's successful track record of releasing blockbuster hits, extensive infrastructure and strong management provides a solid foundation from which it can successfully pioneer major franchises and build on our successes to date.
No games, mods, engines, software or hardware appear to be published or in development by Treyarch. We suggest you add games, mods, engines and hardware you are developing here (or update existing games, mods, engines and hardware on the site which should be linked with this Developer & Publisher).
If this profile is not used to publish or develop games, mods, engines, software or hardware we recommend you contact us and we will move it to the groups section and this page will display a blog instead.
Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios provides high quality custom...
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Sure, Call of Duty is a sad excuse for a franchise but at least Treyarch attempts to do something remotely interesting with what they have to work with.
Still crap though.