Tri-Engine
Commercial licenceThe Tri-Engine is a somewhat complex combination of three simpler engines. One driving the loading and rendering of the in-game levels, one driving the...
A new Indie Game Dev group that wishes to provide entertainment on par with what we've played.
The Tri-Engine is a somewhat complex combination of three simpler engines. One driving the loading and rendering of the in-game levels, one driving the...
W.I.I.C.T. is an action-paced 2D platformer where the player has the ability to teleport short distances and must use this talent to escape from the scientists...
A developer of role playing games including The Life and Suffering of Sir Brante.
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Chicago based two man game developer who made too much money off their first hit, Organ Trail: Director's Cut. Formed as a group of friends who met in...
Indie game dev studio based in Portugal currently working on Sketch The Summit.
A developer of visual novel mods including Katawa Shoujo: Letters to Venus.
Hey! This sounds like a cool project. May i ask what you are using to make it and what platforms it is going to be published in? Also, is your dev team locked in or do you still have positions open?
This game is developed using the XNA api with Visual C#. As for platforms, It will definetely be on windoows with considerations for trying to port it on Xbox as well as other platforms with suitable controls (PS3, PSVita, etc). As for the dev team, I'm not looking for any new programmers, but if you can do anything with creating 2D graphics, I'd love to hear about it.
What are you looking for in 2d graphics? Do you need level design, menus, logos, characters, etc. and what style will it be? Is it gonna be old-school style graphics or good looking, just 2d. Id be happy to do some work for you, depending on what kind, but warn you i am still a teenager who goes to school and has homework. If still interested add me on skype: loaf_o_bread
Or email me: loafobread.productions@gmail.com
Thanks,
Theloafobread
Btw, my real name is milan