S_OGL
MIT licenceCross platform simple 3D game engine based on OpenGL library using PhysX and Shader Model 2.0.
The developers behind S_OGL, a cross platform simple 3D game engine based on OpenGL library using PhysX and Shader Model 2.0.
Cross platform simple 3D game engine based on OpenGL library using PhysX and Shader Model 2.0.
A developer of real time strategy games including Project Morpheus: Prologue.
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