Rock Path Collective is an indie game-development studio working on artistic & atmospheric games. Our employees are talented people from Russia & CIS countries. Each day we work to deliver rich and innovative gaming experiences for all people of the world. We love our games & love to make it beautiful.
We're glad to announce that SnakEscape Together has been finally released for free! Everyone who already have the original game now can play the coop...
play snakescape together!
We're happy to announce that we just published the information page on Itchio of Half-Life game that in development for 7 years!
lost story page - now available on itch.io
A few days ago we've released a remastered version of SnakeScape for Android devices. And this could become a great gift for you or your relatives this...
snakescape is out on google play!
We cannot wait to congratulate all of you on this remarkable day. This day, we release the Gameplay Teaser and announce the Lost Story: The Last Days...
lost story dev.log #5: fate of fan-made half-life game
Last time we've introduced you to the photogrammetry technique telling you about our first steps in creating high quality content using such technology...
lost story dev.log #4 - part two: photogrammetry for materials
Winter is finally stepping back and spring is taking over, which means that we are happy to present our new Dev.Log! Initially the topic for this article...
lost story dev.log #4 - part one: photogrammetry for models
We are ready to present You the advanced NPC control system! With it's help you'll be able to give commands to specific squad members individually. This...
lost story dev.log #3 - part two: npc control system
It turned out to be December as our best month to sum up the results of our work so far, as well as give you some info concerning our plans for the upcoming...
lost story dev.log #3 - part one: stealth
In this article we would like to tell you about our game SnakEscape and it's development story: from simple cubes to flat-style minimalism.
snakescape: development story
Once again we greet you at the end of the month. The summer is coming to an end. Many of you are probably returning from vacations (or are still having...
lost story dev.log #2: concept arts talking
The development process of Lost Story is going since 2012 and we haven't had any stops ever since. Well, there are minor exceptions such as exams, but...
lost story dev.log #1 - thinking on the new combat system
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