Brief History

Many years ago, it was 1984, we started game programming on an Oric 1 home computer with 16 kB memory. Soon this computer was replaced by a Toshiba MSX computer with 32 kB. At that time the games were loaded in the computer by cassette or with a ROM-cartridge. The first games we created were programmed in BASIC. In 1987 Commodore released the Amiga 500, which was a huge step forward for computer games, because it was able to play digitized sounds and displayed 4096 colours, so we replaced the MSX by the Amiga. The first commercial product we released was a slide show creator for private television broadcasting companies, which was followed by a number of platform games. In the 90's we switched over to the PC and created a game called Mindless, loosely based on the well-known board game Mastermind. The game was programmed in PASCAL with a little bit of Assembler code. Mindless was soon followed by a role playing game The C&M detectives and the Prince of Darkness. After this it went silent. During this period we were busy creating 3D-engines and released our first FPS game, which was not as successful as we had hoped for. After this release we went on studying and creating 3D game engines until recently we stumbled at the Torque-3D engine, which opened a way to start creating the game we had a long time wish for and the result will soon be available here.

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The Master's Eye

The Master's Eye

Role Playing

The Master's Eye is a first person, role-playing game in a fantasy and medieval setting and takes place in the lands of Ishkandragh. Your character (male...

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Latest tweets from @richardsgame

RT @Ibuprogames: Realistic material design, tips and tricks 80.lv #gamedev #gameart T.co

23hours ago

RT @EiR_TD: Of course, you can hire them all, but the question is more, would you? #indiedev #GameDesign #gamers #indiegame T.co

Apr 24 2018

New gameplay vid of my #IndieGame The Master's Eye showing the new UI. The Master's Eye is now also available at… T.co

Apr 23 2018

RT @EiR_TD: Working on #UI and Main map, and being surprisingly happy of where this is going. #indiedev #gamedevelopersT.co

Apr 23 2018

RT @EiR_TD: It takes A LOT more work of layouting, shapes and materials for sure, but he's the first sneak a peek on the new UI… T.co

Apr 22 2018

RT @Steve_Yorkshire: Testing input/movement based animations from FBX to DAE import via #Blender3d in #opensource engine (shop bought mo… T.co

Apr 22 2018

RT @EiR_TD: Many rivers to cross, But I can't seem to find my tank over! #indiedev problems, How large shall the Bridge be if I… T.co

Apr 21 2018

RT @Steve_Yorkshire: High quality free model on Turbosquid, and tried the "FBX to Visual Studio to DAE to #Blender3D to #Torque3D conver… T.co

Apr 21 2018

RT @Steve_Yorkshire: First test of using Visual Studio to convert FBX into #Blender3D / #Torque3D readable DAE and test animations.… T.co

Apr 19 2018

Now available: The Master´s Eye [Download] Richards Game Studio Amazon.com via @amazon #indiegame #pcgaming #pcgame

Apr 18 2018

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