Brief History

Many years ago, it was 1984, we started game programming on an Oric 1 home computer with 16 kB memory. Soon this computer was replaced by a Toshiba MSX computer with 32 kB. At that time the games were loaded in the computer by cassette or with a ROM-cartridge. The first games we created were programmed in BASIC. In 1987 Commodore released the Amiga 500, which was a huge step forward for computer games, because it was able to play digitized sounds and displayed 4096 colours, so we replaced the MSX by the Amiga. The first commercial product we released was a slide show creator for private television broadcasting companies, which was followed by a number of platform games. In the 90's we switched over to the PC and created a game called Mindless, loosely based on the well-known board game Mastermind. The game was programmed in PASCAL with a little bit of Assembler code. Mindless was soon followed by a role playing game The C&M detectives and the Prince of Darkness. After this it went silent. During this period we were busy creating 3D-engines and released our first FPS game, which was not as successful as we had hoped for. After this release we went on studying and creating 3D game engines until recently we stumbled at the Torque-3D engine, which opened a way to start creating the game we had a long time wish for and the result will soon be available here.

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The Master's Eye

The Master's Eye

Role Playing

The Master's Eye is a first person, role-playing game in a fantasy and medieval setting and takes place in the lands of Ishkandragh. Your character (male...

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Ik vind een @YouTube-video leuk: Youtu.be Sony DSC-RX100 Camera Review with Samples [HD]

8hours ago

Want to spend some money? #indiegame The Master's Eye now with Early Bird reward: $5 discount. Grab it here Richardsgamestudio.itch.io @itchio

18hours ago

RT @Computerfiguur: As Dr. Riley McClein, you have to figure out what is real and what is not #RootsofInsanity Crwd.frT.co

Aug 19 2017

Does anybody knows what happened to @IndieGameStand ? They still owe me some money #gamedev #indiedev

Aug 19 2017

RT @Steam_Spy: Valve talked to Gamasutra about keys limits - it’s only for the devs trying to game the system with “game-shaped ob… T.co

Aug 19 2017

The first 20 people who buy #indiegame The Master's Eye receive a $5 early bird discount on their purchase: Richardsgamestudio.itch.io

Aug 18 2017

RT @LiftingNerdBro: I find myself guilty of this! #funny #gaming #twitch #skyrim T.co

Aug 18 2017

RT @doandaniel: GameDev Protips: How To Reach The Finish Line And Ship Your Indie Game Danieldoan.net #gamedev #indiedev #gamedesign #unity3d

Aug 18 2017

RT @twocreditsco: Lovecraftian Horror Adventure #TheLandOfPain To Launch On September 13th Twocredits.co T.co

Aug 16 2017

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