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OmniVoid is an independent development studio driven by a vision to connect reality and imagination. Our collective of multi-talented artists, designers, and musicians aims to generate thought and excitement through immersive entertainment experiences.

Coby Jennings - Lead Programmer / Level Editor (view original)

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Description

Coby Jennings - Lead Programmer / Level Editor

I’ve been developing and programming with many great game engines in the past seven years. I’ve worked as a programmer on two mobile games and several modifications. Level design was where I began my studies, and later extended them into 3D modeling and computer programming. My career in game design started when I was young - creating Doom and Warcraft 3 level designs. The Source Engine, and CryEngine technologies are the most recent additions to my skillset.

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