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Developer and publisher of ASTROKILL. Based in Austin, TX.

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This Week In Indie Games: March 17 2019

This Week In Indie Games: March 17 2019

Feature

The biggest indie gaming stories for the week of March 17 2019.

Update 0.9.7 - New HUD, upgraded engine, redesigned asteroids, major fixes, and a new trailer

Update 0.9.7 - New HUD, upgraded engine, redesigned asteroids, major fixes, and a new trailer

ASTROKILL 3 comments

After several months of work, I've released the next major update to AK. This update includes a redesigned HUD that is more information-dense and user-friendly...

Patch 0.9.6 - New spaceship skins and improved VR

Patch 0.9.6 - New spaceship skins and improved VR

ASTROKILL 2 comments

The latest updates for ASTROKILL feature new fighter and frigate skins, an improved VR experience, faster load times, and new Steam achievements.

Patch 0.9.5 - New missions and smarter AI

Patch 0.9.5 - New missions and smarter AI

ASTROKILL 2 comments

Our latest patch brings new missions, smarter AI, and more balanced gameplay.

Patch 0.9.2 - Major graphics update and Linux support

Patch 0.9.2 - Major graphics update and Linux support

ASTROKILL 1 comment

Our latest patch introduces new environments and levels, full Linux support, and a new Conquest-style of gameplay.

ASTROKILL - released for Early Access

ASTROKILL - released for Early Access

ASTROKILL 8 comments

After 545 days of development (1 year and 6 months), we've finally reached the Early Access milestone. It's truly a labor of love, and we hope you enjoy...