Gathering of nostalgia fetishists fiendishly focussed on making an epic game of interplanetary proportions!
A sneak peek at the dialog system and the usual ramblings about the next big thing we plan on implementing.
double barrelled - progress update (week 16/15)
Today we have a few screens of our NPC Dialog system. Albeit a pretty rough mockup, we think it could actually work.
double barrelled - progress update (week 12/15)
We are working on NPC interactions and got a few tidbits to share.
double barrelled - progress update (week 11/15)
Level randomisation tools have been pretty much completed and we got screenshots to prove it.
double barrelled - progress update (week 2/15)
We've been hard at work this past month making sure Blake will have stuff to do real soon...
double barrelled : minimap
When we finally get to do the dialogs Sarge is gonna be ready to do his part.
double barrelled : quests, dialogs and sarge's head
Nova the Science Babe is finally ready to flaunt her polygons!
double barrelled : nova's model
Some cool things happened during the past few weeks...
double barrelled : quick update
In this tutorial I'm going to show how you can use our MeshFade components to smoothly fade out meshes that obstruct view of camera's target. This system...
unity - mesh fading (without using layers)
This is our first post on IndieDB and today we would like to talk about what 'Double Barrelled : Blake Killem vs Mars' is all about. Read on to find out...
double barrelled : dev blog 1
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