David Stanley has a vast amount of experience in mobile game art and level design, his projects have been featured in top 10 lists on the iTunes App store, and games he’s worked on have also appeared on Apple’s “New Games We Love” list a total of 14 times. Be sure to follow him on Twitter, YouTube, and Instagram, or on the official Skelattack website.
Our brand new trailer for Skelattack! New level scenes, new NPCs, new music!
feast your skull-holes on our new gameplay trailer!
Visual updates for some levels, and getting ready to fly to Boston for PAX East.
sewer background update + pax east excitement!
From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!
let's design a dungeon dweller!
My design philosophies for creating homes as interesting as the characters who live in them.
brick by brick: designing houses for skelattack
My 2-year quest to make Skelattack accessible, without losing any of its flavor.
skelattack used to be super difficult
Composing the hidden stories that this world is built upon, and my reasons for focusing so much of my time on it.
the history of skelattack lore
My thoughts on how random numbers can be used to create an organic and believable game world, with examples from Skelattack.
skelattack - controlled randomness
A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!
skelattack - character design
A detailed look at what makes Imber a special companion, and my thought process behind it.
bat chat! designing an improved player companion
In Skelattack, the perspective of the typical dungeon crawler is flipped on its head. Instead of coming into this story as the relatable surface-dweller...
skelattack makes a typical dungeon-dwelling npc the hero of its story
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