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David Stanley has a vast amount of experience in mobile game art and level design, his projects have been featured in top 10 lists on the iTunes App store, and games he’s worked on have also appeared on Apple’s “New Games We Love” list a total of 14 times. Be sure to follow him on Twitter, YouTube, and Instagram, or on the official Skelattack website.

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Feast Your Skull-Holes on Our New Gameplay Trailer!

Feast Your Skull-Holes on Our New Gameplay Trailer!

Skelattack

Our brand new trailer for Skelattack! New level scenes, new NPCs, new music!

Sewer Background Update + PAX East Excitement!

Sewer Background Update + PAX East Excitement!

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Visual updates for some levels, and getting ready to fly to Boston for PAX East.

Let's Design a Dungeon Dweller!

Let's Design a Dungeon Dweller!

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From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!

Brick by Brick: Designing Houses for Skelattack

Brick by Brick: Designing Houses for Skelattack

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My design philosophies for creating homes as interesting as the characters who live in them.

Skelattack Used to Be Super Difficult

Skelattack Used to Be Super Difficult

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My 2-year quest to make Skelattack accessible, without losing any of its flavor.

The History of Skelattack Lore

The History of Skelattack Lore

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Composing the hidden stories that this world is built upon, and my reasons for focusing so much of my time on it.

Skelattack - Controlled Randomness

Skelattack - Controlled Randomness

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My thoughts on how random numbers can be used to create an organic and believable game world, with examples from Skelattack.

Skelattack - Character Design

Skelattack - Character Design

Skelattack Design/Concepts 1 comment

A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!

Bat Chat! Designing an Improved Player Companion

Bat Chat! Designing an Improved Player Companion

Skelattack

A detailed look at what makes Imber a special companion, and my thought process behind it.

Skelattack Makes a Typical Dungeon-Dwelling NPC the Hero of its Story

Skelattack Makes a Typical Dungeon-Dwelling NPC the Hero of its Story

Skelattack

In Skelattack, the perspective of the typical dungeon crawler is flipped on its head. Instead of coming into this story as the relatable surface-dweller...