using UnityEngine;
using System.Collections;
public class EXAMPLE : MonoBehaviour
{
public Rect labelPosition;
string labelText;
public GUIStyle labelStyle;
int score = 0;
//Set labelPosition public so it can be changed in inspector (editor).
void Update()
{
score+=1;
labelText = "Score - " + score.ToString();
}
void OnGUI()
{
GUI.Label(labelPosition, labelText, labelStyle);
}
}
END OF CSHARP CODE
#pragma strict
var labelPosition : Rect;
var labelText : String;
var labelStyle : GUIStyle;
var score : int;
function Update()
{
score+=1;
labelText = "Score - " + score.ToString();
}
function OnGUI()
{
GUI.Label(labelPosition, labelText, labelStyle);
}
END OF JS CODE
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