Helsinki based indie game developer, aspiring technical artist and an XR-Design student @ Metropolia UAS.
Finally wrapping things up into a playable demo that you can try out.
sunday 2.10 | playable demo
Having my classmates test the prototype while trying not to interfere every other millisecond and end up with a lot of great feedback. Sharing thoughts...
friday 2.9 | playtesting
Working on adding the final section to the blockout.
wednesday 24.8 | final section blockout
I really don't know what to call these sequences where the sniper is giving the next objective. The camera control is taken but you can still move your...
wednesday 17.8 & thursday 18.8 | helper sequences, blockout & climbing
Adding fall damage, clouds and fixing gameplay breaking bugs.
monday 15.8 | fall damage, clouds & more bug fixing
Adding a settings menu for adjusting the camera settings and putting finishing touches on the objectives UI.
friday 12.8 | settings & finishing up objectives ui
Giving our guy a sniper accomplice who does surveillance from the shadows and guides you towards your goal with a laser.
monday 8.8 & tuesday 9.8 | sniper's guiding laser
Making checkpoints satisfying to reach, some platforming and fixing movement bugs that are starting to drive me crazy.
thursday 4.8 | checkpoint effects
Working on the gold crates and adding a pause menu.
tuesday 2.8 | gold system & pause menu
Splitting the day for blocking out and some necessary gameplay elements.
sunday 31.7 | blockout, gold crates & triggers
Throwing some gameplay elements and buildings in to see how they would work with each other.
saturday 30.7 | hostile area in progress
Finishing up work on the main character animations, for now at least.
saturday 23.7 | combat balancing
Trying to get the animations to a point where I can finally move onto the level design.
friday 22.7 | combat animations & ledge jumping
Finishing up the required animations and testing what combat style I wanna go with.
thursday 21.7 | even more animations & testing combat
Importing the new character into Unity and getting most of the necessary animations for the new model.
friday 15.7 | starting to swap the character in unity
Having a hard time trying to figure out if I have what I need to start designing a simple level.
weekend 8-10.7 | what next? #2
Being hesitant about implementing parachuting but ending up very happy with the result.
thursday 7.7 | parachuting
Now that I've gotten a better picture of what everything is going to look like, I'm going to be adding some actual platforming.
wednesday 6.7 | double jump
Adding basic functionality for enemy combat. I will probably be refining and adding effects to this for the rest of the week.
tuesday 14.6 | enemy combat
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