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Helsinki based indie game developer, aspiring technical artist and an XR-Design student @ Metropolia UAS.

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Sunday 2.10 | Playable Demo

Sunday 2.10 | Playable Demo

Stealth Platformer Prototype

Finally wrapping things up into a playable demo that you can try out.

Friday 2.9 | Playtesting

Friday 2.9 | Playtesting

Stealth Platformer Prototype

Having my classmates test the prototype while trying not to interfere every other millisecond and end up with a lot of great feedback. Sharing thoughts...

Wednesday 24.8 | Final Section Blockout

Wednesday 24.8 | Final Section Blockout

Stealth Platformer Prototype

Working on adding the final section to the blockout.

Wednesday 17.8 & Thursday 18.8 | Helper Sequences, Blockout & Climbing

Wednesday 17.8 & Thursday 18.8 | Helper Sequences, Blockout & Climbing

Stealth Platformer Prototype

I really don't know what to call these sequences where the sniper is giving the next objective. The camera control is taken but you can still move your...

Monday 15.8 | Fall damage, Clouds & More Bug Fixing

Monday 15.8 | Fall damage, Clouds & More Bug Fixing

Stealth Platformer Prototype

Adding fall damage, clouds and fixing gameplay breaking bugs.

Friday 12.8 | Settings & Finishing up Objectives UI

Friday 12.8 | Settings & Finishing up Objectives UI

Stealth Platformer Prototype

Adding a settings menu for adjusting the camera settings and putting finishing touches on the objectives UI.

Monday 8.8 & Tuesday 9.8 | Sniper's Guiding Laser

Monday 8.8 & Tuesday 9.8 | Sniper's Guiding Laser

Stealth Platformer Prototype

Giving our guy a sniper accomplice who does surveillance from the shadows and guides you towards your goal with a laser.

Thursday 4.8 | Checkpoint Effects

Thursday 4.8 | Checkpoint Effects

Stealth Platformer Prototype

Making checkpoints satisfying to reach, some platforming and fixing movement bugs that are starting to drive me crazy.

Tuesday 2.8 | Gold System & Pause Menu

Tuesday 2.8 | Gold System & Pause Menu

Stealth Platformer Prototype

Working on the gold crates and adding a pause menu.

Sunday 31.7 | Blockout, Gold Crates & Triggers

Sunday 31.7 | Blockout, Gold Crates & Triggers

Stealth Platformer Prototype

Splitting the day for blocking out and some necessary gameplay elements.

Saturday 30.7 | Hostile Area In Progress

Saturday 30.7 | Hostile Area In Progress

Stealth Platformer Prototype

Throwing some gameplay elements and buildings in to see how they would work with each other.

Saturday 23.7 | Combat Balancing

Saturday 23.7 | Combat Balancing

Stealth Platformer Prototype

Finishing up work on the main character animations, for now at least.

Friday 22.7 | Combat Animations & Ledge Jumping

Friday 22.7 | Combat Animations & Ledge Jumping

Stealth Platformer Prototype

Trying to get the animations to a point where I can finally move onto the level design.

Thursday 21.7 | Even More Animations & Testing Combat

Thursday 21.7 | Even More Animations & Testing Combat

Stealth Platformer Prototype

Finishing up the required animations and testing what combat style I wanna go with.

Friday 15.7 | Starting to Swap the Character in Unity

Friday 15.7 | Starting to Swap the Character in Unity

Stealth Platformer Prototype

Importing the new character into Unity and getting most of the necessary animations for the new model.

Weekend 8-10.7 | What Next? #2

Weekend 8-10.7 | What Next? #2

Stealth Platformer Prototype

Having a hard time trying to figure out if I have what I need to start designing a simple level.

Thursday 7.7 | Parachuting

Thursday 7.7 | Parachuting

Stealth Platformer Prototype

Being hesitant about implementing parachuting but ending up very happy with the result.

Wednesday 6.7 | Double Jump

Wednesday 6.7 | Double Jump

Stealth Platformer Prototype

Now that I've gotten a better picture of what everything is going to look like, I'm going to be adding some actual platforming.

Tuesday 14.6 | Enemy Combat

Tuesday 14.6 | Enemy Combat

Stealth Platformer Prototype

Adding basic functionality for enemy combat. I will probably be refining and adding effects to this for the rest of the week.