Aesop Games is a cooperatively owned and operated game development studio based in the Pacific Northwest. We produce the Mythic Renaissance game 'Brunelleschi: Age of Architects' and have several other titles in early development. Led by experienced game designer Matthew Mitchum and programming powerhouse Margaret Staples, Aesop games maintains a cutting edge approach to micropayment webgames and educational gaming.

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Brunelleschi

Brunelleschi

Grand Strategy

Brunelleschi: Age of Architects is a web-based multiplayer strategy game set in the early 1500s, and features innovative gameplay, a player driven economy...

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United States

Address
65 McCarver Rd.
Port Angles, WA 98362
Phone
3608080086
Twitter

Latest tweets from @aesopgames, @ageofarchitects

RT @MultiAxisMatt: New #BruneGame code for Titles, Badges, and Achievements. This will interoperate smoothly with Steam, Android, and… T.co

Feb 21 2017 by ageofarchitects

RT @MultiAxisMatt: The new #BruneGame inventory management system is miles ahead of previous work, allowing for an interactive shared… T.co

Feb 17 2017 by ageofarchitects

RT @MultiAxisMatt: We're still working on #BruneGame, naturally, in spite of relocation and other concerns. Settlement achievements ar… T.co

Feb 17 2017 by ageofarchitects

RT @MultiAxisMatt: We're still working on #BruneGame, naturally, in spite of relocation and other concerns. Settlement achievements ar… T.co

Feb 17 2017 by aesopgames

RT @AesopRebecca: Oh yeah! Shortest debug session ever for the just-now-finished MealBuilder program! #Brunegame #C++ #indiedev T.co

Oct 17 2016 by ageofarchitects

RT @AesopRebecca: Just fixed my first web-client based bug. That's right, I can read/track/fix php-symfony bugs now. :D #brunegameT.co

Oct 16 2016 by ageofarchitects

RT @AesopRebecca: Just made my first git commit for the new Brune C++ engine. With version control, this is starting to feel pretty o… T.co

Oct 14 2016 by ageofarchitects

RT @MultiAxisMatt: Starting on Moving and Residency, important concepts that are potentially exploitable and must be checked repeatedl… T.co

Oct 14 2016 by ageofarchitects

RT @MultiAxisMatt: Can now assign ministers using the C engine, with everything showing up in the web game. @AesopRebecca &… T.co

Oct 12 2016 by ageofarchitects

RT @MultiAxisMatt: Some sample output from the command line implementation of the new program. Integration w/ existing clients is of c… T.co

Oct 8 2016 by ageofarchitects

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