In this tutorial we take a custom entity that was created in previous tutorial and expand on the idea further to integrate a custom GUI that will Attach and Detach when the "Use" key (E by default) is pressed in the ActionGameWindow.cs class which controls FPS (First Person) perspective play.
The 3 part video will explain the following in short order:
- Create new GUI in Resource Editor from scratch.
- Create class for GUI and hook controls inside of it.
- Modify ActionGameWindow to support attach/detach of new custom GUI during game play.