If a siege is broken,
it means that the "scn_town_(town no.)_walls" or (for a castle) "scn_castle_(castle no.)_exterior.sco" is broken.
This is a file found in your Mount & Blade Warband folder in the file called SceneObj:
(Steam\steamapps\common\MountBlade Warband\Modules\Calradia Imperial Age3.1\SceneObj)
- Now, Open your (Steam\steamapps\common\MountBlade Warband\Modules\Calradia Imperial Age3.1\SceneObj) folder
- And your original Mount & Blade (Steam\steamapps\common\MountBlade Warband\Modules\Native\SceneObj) folder
Each Town and castle has a number (a list will be provided at bottom of article), after Identifying which number town or castle siege is broken, follow the following steps:
- Lets say Sargoth's siege is broken.
- Sargoth is "town_1" in native
- It is also "town_1" in the Calradia Imperial Age 3.1 mod.
- Go to your "SceneObj" folder in your Native Module
- Find the "scn_town_1_walls"
- Copy it
- Paste it in your "SceneObj" File in your Calradia Imperial Age 3.1 Module
- (Say yes to the Replace Prompt)
- Open up the game and try the siege again.
- If the siege is different but still broken then try "scn_town_2_walls" (but rename it to the one you are trying to fix, in this case you would rename "scn_town_2_walls" to "scene_town_1_walls") and so on until you find a wall that works.
In the case of castles:
- Lets say that Fort Culmarrburg's siege is broken.
- Fort Culmarrburg is "castle_1" in Calradia Imperial Age Mod
- Culmarr Castle is "castle_1" in Native
- Go to your "SceneObj" folder in your Native Module
- Find the "scn_castle_1_exterior"
- Copy it
- Paste it in your "SceneObj" File in your Calradia Imperial Age 3.1 Module
- (Say yes to the Replace Prompt)
- Open up the game and try the siege again.
- If the siege is different but still broken then try "scn_castle_2_exterior" (but rename it to the one you are trying to fix, in this case you would rename "scn_castle_2_exterior" to "scn_castle_1_exterior") and so on until you find a wall that works.
Please feel free to ask questions.
Native Towns and Castles:
town:
- Sargoth
- Tihr
- Veluca
- Suno
- Jelkala
- Praven
- Uxhal
- Reyvadin
- Khudan
- Tulga
- Curaw
- Wercheg
- Rivacheg
- Halmar
- Yalen
- Dhirim
- Ichamur
- Narra
- Shariz
- Durquba
- Ahmerrad
- Bariyye
castles:
- Culmarr
- Malayurg
- Bulugha
- Radoghir
- Tehlrog
- Tibaut
- Sungetche
- Jeirbe
- Jamiche
- Alburq
- Curin
- Chalbek
- Kelredan
- Maras
- Ergellon
- Almerra
- Distar
- Ismirala
- Yruma
- Derchios
- Ibdeles
- Unuzduq
- Tevarin
- Reindi
- Ryibelet
- Senuzgda
- Rindyar
- Grunwaldar
- Nelag
- Asugan
- Vyincourd
- Knudarr
- Etrosq
- Hrus
- Haringoth
- Jelbegi
- Dramug
- Tulbuk
- Slezkh
- Uhhun
- Jammeyyed
- Teramma
- Sharwa
- Durrin
- Caraf
- Weyyah
- Samarra
- Bardaq
Calradia Imperial Age Towns and Forts:
town:
- Sargoth
- Tihr
- Veluca
- Suno
- Jelkala
- Praven
- Uxhal
- Reyvadin
- Khudan
- Tulga
- Curaw
- Wercheg
- Rivacheg
- Halmar
- Yalen
- Dhirim
- Ichamur
- Narra
- Yenishariz
- Durquba
- Ahmerrad
- Bariyye
- Libon
- Madri
- Ados
- Davylni
- Polyvda
- Lydon
- Neucastil
- Portmothh
- Brunvick
- St_Ragnarstadt
- Perez
- Bredeaux
- Shempaigne
- Bregenholm
- st_Helenberg
- Ulostoc
fort:
- Culmarrburg
- Malayurg
- Bulugha
- Radoghir
- Tehlrog
- Tibaut
- Sungetche
- Jeirbe
- Jamiche
- Alburq
- Curin
- Chalbek
- Kelredan
- Maras
- Ergellon
- Almerra
- Distar
- Ismirala
- Yruma
- Derchios
- Ibdeles
- Unuzduq
- Tevarin
- Reindi
- Ryibelet
- Senuzgda
- Rindyar
- Grunwaldar
- Nelag
- Asugan
- Vyincourd
- Knudarrburg
- Etrosqburg
- Hrusburg
- Haringoth
- Jelbegi
- Dramug
- Tulbuk
- Slezkh
- Uhhun
- Jammeyyed
- Teramma
- Sharwa
- Durrin
- Caraf
- Weyyah
- Samarra
- Bardaq
- Blanec
- Kordia
- Aradis
- Horven
- Diaven
- Zavien
- Abakzani
- Azgisay
- Vogdiyevi
- Ardenel
- Elidnar
- Ghelsborough
- Otzolburg
- Richleux
- Duponte
- Alsais
- Paislai
- Lunde
- Karnosand
- Daneschwing