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Tag "WIP"  (0 - 30 of 152)
Devlog #5 - Beta Improvements

Devlog #5 - Beta Improvements

News

In the last development sprint before open beta we focused on fixing bugs and improving existing functionalities, but we still managed to add some new...

Media Update #2

Media Update #2

News

Hello! I want to tell what was done and how much remains to be done in the development of the mod.It will be 2 years soon. During this time, there were...

Utah: This State Rocks!

Utah: This State Rocks!

News

So what’s the story behind the spectacular hues and rock formations for which Utah is so famous for?

Road to the Black Sea: Landmarks

Road to the Black Sea: Landmarks

News

Before a time of GPS and travel maps, landmarks played an important role for travelers.

Getting ready for DevGAMM!

Getting ready for DevGAMM!

News

Last weeks I've been pushing the Knightmare Lands forward to implement different features for the showcase and today I want to tell you about the most...

Utah: Landmarks

Utah: Landmarks

News

A truck driver's journey through Utah isn't all desert and dust.

Settings, Signs, and Store Page Update

Settings, Signs, and Store Page Update

News

Read or watch the September update for The Pedestrian.

Creatures of the night

Creatures of the night

Feature

Some creatures transform into terrifying beasts after dark! Here are a few sketches of these bloodthirsty monsters!

Road to the Black Sea: Turkish Cities

Road to the Black Sea: Turkish Cities

News

From cities filled with culture, industries, and history to tiny villages nestled in the mountains.

Devlog #4 - Pronti? Via!

Devlog #4 - Pronti? Via!

News

Early localization support debuts in Guntastic with the Italian language, alongside new character portraits. If you happen to be at Milan Games Week 2019...

Dog-O: Work in Progress

Dog-O: Work in Progress

News

Dog-O is a new RPG I've been working on for about a year now. It's a mashup of JRPG and fighting games, with a unique battle system called the RTTB Battle...

Road to the Black Sea: Bulgarian Cities

Road to the Black Sea: Bulgarian Cities

News

We'd like to focus on another region of our upcoming Road to the Black Sea map expansion for Euro Truck Simulator 2 - Bulgaria.

Utah: Kennecott Copper Mine

Utah: Kennecott Copper Mine

News

Known for its pioneers and religious history, breathtaking national parks and ski resorts, Utah has a large Travel and Tourism economy which sees over...

WIP #20 - New Sniper !

WIP #20 - New Sniper !

News

Hey squaddies! An important update from OWI just arrived : Modding 2.0, as well as the arrival of the DLC. It's time to give you somes news of SMF too...

Randomly generated NPCs

Randomly generated NPCs

News

A little about how NPCs work, and video of a car driving through them. :3c

Devlog #3 - Logo Refresh

Devlog #3 - Logo Refresh

News

As Guntastic evolved during development, the old logo begun feeling more and more outdated. This week we present the first (and, hopefully, last) refresh...

The Pedestrian: August Update!

The Pedestrian: August Update!

News

Read or watch the latest update for The Pedestrian. We're talking about what development has happened since our last offcial update in June! Music, loading...

Early day/night cycle demonstration :3

Early day/night cycle demonstration :3

News

Two videos of driving with a quick day/night cycle and at night.

Utah: Sleep well, traveler

Utah: Sleep well, traveler

News

After a long days' drive through the hot and dusty roads of Utah, truckers will need somewhere to take a well-deserved rest.

ATS Utah: Gameplay

ATS Utah: Gameplay

News

It's time we take a closer look at our next upcoming state for American Truck Simulator, Utah.

Major update for internal systems

Major update for internal systems

News

Brief update about the recent progress and looking for game developers willing to help! Game and level designers, technical artists are wanted!

Website redesign and GameJolt integration

Website redesign and GameJolt integration

News

kitsune.one website redesigned. It's more game-focused now. Dashboard redesign is still in progress.

Devlog #2 - Of Sewers and Menus

Devlog #2 - Of Sewers and Menus

News

In our second biweekly dev log Simone gives a fresh lick of paint to our very first level, while I start working on the most daunting task in game development...

Historica Fantasia WIP : Melee Combat

Historica Fantasia WIP : Melee Combat

News

An update today, we've completed implementing Melee Combat ! Battle Sequence is determined by the Attack Speed and the Number of Attacks each Unit Have...

Historica Fantasia WIP : Offensive Magics

Historica Fantasia WIP : Offensive Magics

News

Several Offensive Magics got implemented. Fireball, Tornado, Wind Burst.

Creating some buzz

Creating some buzz

News

Creating some buzz

Historica Fantasia WIP : Shooting System Done, FX Fixed

Historica Fantasia WIP : Shooting System Done, FX Fixed

News

We are finally done with Shooting System. In this Video, SpellLancers and Shielder provide Buff Supports for the Riflemen. And this is represented by...

Another Testing Gameplay

Another Testing Gameplay

News

Changed the mood of the game a little and also changed the "zombie" ai so they start/stop chasing you in a better way and become more hungry or less once...

Work in Progress

Work in Progress

News

We have made some great progress on our small game project COSMOSA, here are some work in progress impressions. We will also invite you to a small and...

Historica Fantasia WIP : Suppression Fire 2

Historica Fantasia WIP : Suppression Fire 2

News

An update today. While doing Suppression Fire, the Squad will get a Free attack on the Opponent when they activated an action, such as movement.

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