The project is getting convoluted. Time to refactor and cut out old code.
Protect the crystals from damage using strategy and skill in this twin-stick shooter
Generic prototyping objects and new level layout.
This new demo will feature some maps made specifically for Loop and the build will also include all the tools and info required to make your custom campaigns...
Summary of last month - Diagonal walls. Out of town this month.
New combat demo and reupload of last month's demo. Overview of new features in remake of first demo's first level.
Demo that lets the player walk around the town. Walk around and explore.
A remake of the first combat level from the first major demo.
Current demo as of 5/1/2022. Features town exploration.
There's a new demo and some idle animations for your viewing pleasure.
Break month. What work I have done summary. Plans for next month.
Art style determined, first draft of npcs and building facades, easy way to make bandits using assets I have, amount of work estimated for npcs
Abstruse is a modern day nightmare of the barbaric fusion between sinister legends and the impulsive greed of humanity. Invent your own playstyle and...
Feedback from the demo, new tiles for levels, exploring general character sizes and styles.
Major prototype with multiple levels and continues ammo and health. Graphical updates to come later.
Productive Christmas break and first large draft coming
Combat improvements, new combat arena, training scene included from previous updates.
Don't trust your opponents, don't trust the wildlife... hell, don't even trust the walls.
NavMeshPlus downloaded and setup. Not much new progress.
New playable prototype and dev log. Training level, conversations, production schedule.
A run down of what I've done this month plus my thoughts and feelings.
Good news! ROGUE SHIFT is coming to Steam Early Access on September 7, 2021.
New playable prototype and dev log. Gun effects, designs, overworld layout
It's time to give you an idea of the kind of levels and obstacles you'll get to experience as you battle across all the realms of verdura.
New playable prototype and dev log. Adding doors and dev tilesets.
Playable prototype and beginning of Skettle dev blog
After losing his parents to the bandit cartel, Skettle must help his local town reclaim their farmlands through root-n-toot-n-roll-n-shoot-n gameplay.
We are streaming live on Steam for the Steam Game Festival and there is a new update out for the Free Demo
Skermunkel is showcasing Operation: BoomSlang! at the Steam Game Festival!
Gravity Ace is a 2D multi-directional gravity shooter (cave-flyer). It's a love letter to Thrust and Gravitar and all of the amazing games they inspired...
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