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Tag "floatlands"
Floatlands devblog #60

Floatlands devblog #60

News

Geometry grass solution; Random island placement; Armadillo; Painting more icons for the UI; Creating templates for Floatlands Wiki; Floatlands music...

Floatlands devblog #59

Floatlands devblog #59

News

Junk armor; Loot tables reworked; Reworking Deepend submarine and Buzzard helicopter; High tier armor sketch and model; Floatlands music: Reveal.

Floatlands devblog #58

Floatlands devblog #58

News

Player panel; Grass rendering; Navigation; Companion modeling and rigging; Outfits ans skins; New biome concept; Icons for UI; World bounds

Floatlands devblog #57

Floatlands devblog #57

News

Timelapse #5: Digital painting of islands and skies; RoboDog; Resources helper; Reducing loading times; Floatlands interview on IGDB.

Floatlands devblog #56

Floatlands devblog #56

News

Companion; UI changes - Player Stats, Item Bonuses, Crafting Menu, Crafting Queue; Resource Helper; Updating UI icons; Terrain.

Floatlands devblog #55

Floatlands devblog #55

News

Revamped UI, Harvesting world resources, Critters, Foliage, Companions.

Floatlands devblog #54

Floatlands devblog #54

News

Riverbanks, new trees, floating stones, exponential grass LOD, terrain minimums & maximums, critter concepts.

Floatlands devblog #53

Floatlands devblog #53

News

Recap of our latest devstream (creating Deep End submarine), other game assets, smoother terrain and Xmas giveaway!

Floatlands devblog #52

Floatlands devblog #52

News

Concept art for the beach and underwater biome; Dev stream #4.

Floatlands devblog #51

Floatlands devblog #51

News

World changes and improvements we did to enhance the outlook of the game.

Slovenian games conference

Slovenian games conference

News

Floatlands report from Slovenian games conference, where we showcased our game.

Floatlands devblog #50

Floatlands devblog #50

News

Preparing for SGC; 3D printing; Dev stream #2; New rock concepts; New rock and tree models; Light and scan radar for drone; Compiling the game.

Floatlands devblog #49

Floatlands devblog #49

News

Floatlands live stream; Better terrain generator; Setting up Wiki pages; Trees for swamp biome; Shotgun close encounter, adding effects; Reworking some...

Floatlands devblog #48 - weekly update

Floatlands devblog #48 - weekly update

News

Spartan & Roman skins; Dropship destruction; Clouds & flowmap; Controls menu; Swamp biome assets.

Floatlands devblog #47 - weekly update

Floatlands devblog #47 - weekly update

News

Adding clouds and a world map; More player skins; New swamp biome concept; Drone movement & destruction; Dropship movement

Floatlands devblog #46 - weekly update

Floatlands devblog #46 - weekly update

News

Ideas for armour sets & jetpacks; Armour sets; Drone destruction; Logic Gate system; Recording voices for NPCs.

Floatlands devblog #45 - weekly update

Floatlands devblog #45 - weekly update

News

Graphics/game settings; Junk recycler device; Scouting drone; Dropship; Skins

Floatlands devblog #44 - weekly update

Floatlands devblog #44 - weekly update

News

Character menu & build mode panel; Generic mouse swipe script; Outfits and speakers; Extra robot concepts; Mining drone in action; NPC battles.

Floatlands devblog #43 - weekly update

Floatlands devblog #43 - weekly update

News

New dev video update; UI changes; Scouting and mining drones; NPC reactions; Bug tracking; New team addition.

Floatlands devblog #42 - weekly update

Floatlands devblog #42 - weekly update

News

Vendors; Junk items & new shotgun; Human NPCs & Robot player character; NPCs relationship & last seen position; Tutorial with hints.

Floatlands devblog #41 - weekly update

Floatlands devblog #41 - weekly update

News

Crafting improvements; Human NPC outfits and animations; storage & loot piles; plan for humanoid NPCs.

Floatlands devblog #40 - weekly update

Floatlands devblog #40 - weekly update

News

Procedural grass LOD; terrain shader; drone; randomized human NPCs; adding lamps; icons for electric devices.

Floatlands devblog #39 - weekly update

Floatlands devblog #39 - weekly update

News

The Techies; Continuing with dungeons; Electricity starter pack & Techies houses; Repair station implemented; Props for Techies; Chris Plexidas joins...

Floatlands devblog #30 - 3d modeling for Floatlands

Floatlands devblog #30 - 3d modeling for Floatlands

News

Andrej Krebs describes his workflow, techniques and tips when modeling for Floatlands game. Examples: rhino & airship

Floatlands devblog #28 - weekly update

Floatlands devblog #28 - weekly update

News

Item models for weapons & tools, Build mode elements, Item system, Implementing weapon animations, Cave dungeon assets and more.

Floatlands devblog #27 - placement test function

Floatlands devblog #27 - placement test function

News

Vili, our lead programmer will present to you a solution he worked on the previous week – placement test function. It checks if a certain object is...

Floatlands devblog #26 - weekly update

Floatlands devblog #26 - weekly update

News

Procedural dungeon generator, shotgun animation, resource gathering, placement test function.

Floatlands devblog #14 - procedural island generator

Floatlands devblog #14 - procedural island generator

News

Procedural generating of different island sizes and biomes/environments.

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