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Tag "dnd"
Camping and Survival, Editing Tools

Camping and Survival, Editing Tools

News

Some information about the camping system of Realms Beyond. For RPG authors, we show a little preview video of the editing tools.

Devlog #6 - Narrative Design for Vagrus

Devlog #6 - Narrative Design for Vagrus

News

Vagrus - The Riven Realms is a game rich in storylines and quests, and most of these appear in the form of what we call Events: text based interactions...

Devlog #5 - The Codex

Devlog #5 - The Codex

News

In our latest devlog Geri, the creator of the world of the Riven Realms, have shared how he got hooked on fantasy books, stepped on the road culminating...

Devlog #4 - How the Riven Realms came to be

Devlog #4 - How the Riven Realms came to be

News

Twenty-eight years of imagination manifesting itself from a child's drawings to crude maps, from roleplaying backdrops to short stories - and now as the...

Devlog #3 - Interactive Continent Chart

Devlog #3 - Interactive Continent Chart

News

In our last devlog (#2) we talked about movement and demonstrated how it worked on our digitally hand-painted campaign map. Since then, quite a lot of...

Devlog #2 - Pre-Alpha Map Movement

Devlog #2 - Pre-Alpha Map Movement

News

As we promised earlier, here's an overview of the campaign map and movement rules. To understand it fully, we recommend you watch this short Youtube video...

Devlog #1 - Meet the Team!

Devlog #1 - Meet the Team!

News

As it stands, we have most of the major pillars of the game working and the next step is to balance them into more seamless gameplay. But before getting...

First Gameplay Video - Combat Alpha

First Gameplay Video - Combat Alpha

News

We released our first gameplay video. The video is directly taken out of the game and demonstrates the first iteration of our combat system.

Blog Post Combat #2: Hexes vs. Squares

Blog Post Combat #2: Hexes vs. Squares

News

About the reasons why we chose to go with hexagons instead of squares and how we transformed the D&D combat rules (e.g. movement costs or flanking) based...

Blog Post Source of Inspiration #4: The Bard’s Tale

Blog Post Source of Inspiration #4: The Bard’s Tale

News

A retrospective of The Bard's Tale and how it inspired us to create different ways to solve specific puzzles.

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