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Post news Report RSS Volliod Dev Blog #2: Modeling Week 2

We made a pistol model and also made a few more concepts.

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Yo yo yo guys!

This week, we have made some map concepts for our game. There will be a rooftops map set in the city (obviously, because this is a 3d platformer parkour game), a mayan ruins map, an apocalypse map and a space station map! We're going to alter the physics in the space station map to fit the asthetic of space. Jumps would be a lot higher, but once you start moving, you won't be able to stop, so you may have to grab onto the space stations to avoid floating out into the darkness of space. We still have a long way to go before we get to make those maps, but the rooftops map will be included in pre-alpha. We've also been toying around with the concept of destructible maps, but that will probably not be included in the game.

We also got a pistol model done! Progress has still been very slow, we've been very preoccupied with more of the company rather than the game. We made a logo for RJG, so you'll see that very soon.

If you would like to see anything added into the game, tell us in the comments below. This game is for the indie gamers and by the indie gamers!

We'll see ya next week!

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