We are still hard at work with the base systems around rendering entities. We are nearing completion of this part of our development. It seems like we have a great handle on the layering systems and that they work together to form the transparency and the ground and top layers nicely.
We have started our first Violent Sol Worlds developer podcast. This will be a bi-weekly podcast that will highlight where the project is going and let you hear it directly from us the developers and designers. Come listen and let us know if you have any feedback.
To get a fully finished tree we needed a tree trunk. Here is the time-lapse video of the creation of the art asset for a top-down tree trunk.
After we had the art asset we plugged it in to our current game build. This had a couple challenges above and beyond the layer rendering properly. We had to make sure that the physics bodies were sized properly to the scale of the trees and the scale of the trunks matched. You can see the trees in action in this video.
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