The reasons for this delay are rather trivial - so we've had a 3d modeller and he was, like, totally into making indie games, only then BAM! And he wasn't. Ordinary story. Now, it's not like we try to push all the blame on him - we're talking about doing a ton of (fueled mostly by enthusiasm) work here so the desire to pull out is rather understandable, besides, on our part, we could've also done some things better, so... So there's no point to discussing in further, tbh - mistakes accounted, lessons learned.
And we'd probably have a huge artistic wars with him anyways - we really like the stylistics of our webcomic so, ideally, we'd want to make it in some kind of cell-shaded, black-and-white, absolutely noire-ish 3d (and that's what we'll aim for), whereas he strived for making more traditional looking games. That was a loveboat that wasn't destined to sail for long.
Anyways, we're working on another game and while it's in a really different direction and genre, you can still check that our - ladies and gentlemen, please welcome the Cyberkast!