After more than two years since the release of the first version the Vikingr development team is proud to present Vikingr 1.0. In the attempt to represent a wide selection of the old northern european peoples the Engle, Normant, Rus and Goídil have received a lot of attention in the previous patches. With this patch, after much tweaking and polishing, the Norðmenn themselves see a final overhaul with much of their old content reworked and expanded, to take their worthy place as namesake of the mod.
Main changes for 1.00
Class System:
Raised most class limits
All leaders now receive a basic helmet by default
Added longbow to scytta weapon selection
Added free starting sword for Gallgoidel and Swurdberend
Added single-edged sword to Ceithernach
Increased price penalty on swords for Druzhinnik by 30%
Conte and Voevoda no longer reserve a cavalry class slot
Script & Mechanics:
Fixed inconsistencies with weapon dropping
All helmet prices lowered by 25%
Default item selection now pre-sorted by small script
Helmet hair is now consistent when getting a cheaper helmet due to lacking funds
The buying menu now gets automatically opened when receiving 'loser bonus'
Fixed small glitches and bugs in menu buttons
Fixed class colours in scoreboard
Cavalry:
Slightly Increased health for horses
Made dismounting on bumping more random and rare
Increased cavalry lance base damage
Decreased cost for using spear supplies
Longaxes receive a damage bonus against horses
Admin options:
Added 'move to spectator' option
Enabled triggering a pre-written disclaimer about clan banners
Equipment:
Overhauled and expanded helmet selection for Norðmenn
Created additional axes for Liði
Added new round shield patterns for Norðmenn
Added new norman and viking gambeson armour variations
Reworked old Norman kite shields
Overhauled Norman, viking and some shared tunics
Overhauled some Norman helmet designs
Fixed inconsistencies with scabbards
Made torch unable to block or be sheathed
Made short spear unable to block
Other Content:
New icons for all factions
New main theme by Nordous
Updated custom battle bots and hero descriptions
Replaced some old banner designs
Read more on our the taleworlds at:
Forums.taleworlds.com
i loved the mod but i think it is too much realistic to play as a game,i saw couple of people really getting mad at this mod,they rage and i sometimes give them respect cause they dont rage cause of nothing like this:gets best armor currently available on head on body on leg,one hit by bearded axe and dies.somebody:totally unarmoured but has bearded axe,4 hits and the guy is still alive,i do agree with those complainers totally though.