- Turtle commanders use more fabbers
- Turtle sub commanders can use more fabbers than other sub commanders
- Uber has less commanders early on but more commanders later on
- Added buttons for changing custom difficulty field values
- Implemented minimum, maximum, and step values for custom difficulty fields
- Fixed bounty mode always using the default reward value
- Increased the size of bounty awarded above casual difficulty
- Smoothed curve across difficulties as to when they begin to receive tech buffs
- Added tooltip to galaxy size selection
- Corrected Worker being one commander short if they were the system owner
- Fixed a base game issue where multiple galaxy generations would cause an increasing number of AIs to be assigned incorrect values
Version 4.5.0 released
Difficulty tweaks, turtle improvements, and a base game bugfix
Posted by quitchy on