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Post news RSS Version 4.5.0 released

Difficulty tweaks, turtle improvements, and a base game bugfix

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  • Turtle commanders use more fabbers
  • Turtle sub commanders can use more fabbers than other sub commanders
  • Uber has less commanders early on but more commanders later on
  • Added buttons for changing custom difficulty field values
  • Implemented minimum, maximum, and step values for custom difficulty fields
  • Fixed bounty mode always using the default reward value
  • Increased the size of bounty awarded above casual difficulty
  • Smoothed curve across difficulties as to when they begin to receive tech buffs
  • Added tooltip to galaxy size selection
  • Corrected Worker being one commander short if they were the system owner
  • Fixed a base game issue where multiple galaxy generations would cause an increasing number of AIs to be assigned incorrect values
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