- Loosened restrictions on Silver building interplanetary weapons and defences
- Bronze and Silver correctly handle spreading anti-nukes across a planet
- Reduced Uber's paranoia about the possibility of nukes on other planets that it hasn't scouted
- Silver has more freedom to build anti-orbital defences
- Bronze through Platinum send orbital units in slightly larger groups than before
- Silver through Platinum will keep their Commander closer to the main base
- More willing to place defences if a Commander is in the area
- Silver puts more effort into protecting planets they own from orbital attack
- Silver avoids building base defences against non-existent threats
- Less strict placement of anti-orbital defences when locking down a planet
- Fabbers try to be more efficient in where they go to place anti-orbital defences when locking down planet
- Fixed Silver not always using orbital fighters to attack orbital threats
- Fixed Silver not moving Booms between planets
- Fixed Gold MLA not using air scouts on multi-planet systems to check if it was alone on its planet
- Gold only land scouts when it thinks a local enemy exists
- Fixed Platinum building too many advanced air factories when alone
- Uber more aggressive in using the Icarus to correct energy issues on multi-planet systems
- Uber will build the Gustav as a defensive weapon where it has shields in its base
- Uber uses more Panzers
- Puts the Panzer in land armies not hover raids
- Uber gets more aggressive about maintaining mine vision once it has confirmed mines are in play
- Uber is more reliable at transitioning to orbital when alone
Version 4.45.0 released
Lots of bug fixes and a focus on tightening the orbital game
Posted by quitchy on