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Post news Report RSS V0.91B release Phase 1 of redoing the enemy's AI!

Just in time for the Indie Cup Celebration, we are releasing an update with a few new critical changes in AI.

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Just in time for the Indie Cup Celebration, we are releasing an update with a few new critical changes in AI. We have received many comments about AI, and it is time for us to start addressing them. A few changes are in this build, but more significant changes in the AI department are coming in the subsequent updates.

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NEW

  • AI Kraspian - Now attack the player while keeping their position. If they are fired at, they may stay, avoid or run away. They will dodge in the air as Kraspian have a helical propeller. They will also shoot 3 projectiles when they escape. (Work in progress)
  • AI Floating crystal - Will wander around, and if they see the player, they will start firing while moving toward the player as they are attracted by the energy signature and will self-destroy at the player's contact. The player can no longer destroy their projectiles. (Work in progress)
  • AI Baby Birlum - If you start shooting them, they will try to run away from the player as they have no defense mechanism.
  • AI Birlum - They are creatures that do not bother with your presence. However, when they see you, they will stare at you as they ensure your intention. Then, they will return the favor and start shooting at you if you start firing at them.
  • Partial controller support - The controller can be used while playing the game, except when going into any UI (e.g., Inventory, journal, etc.). Full controller support will be implemented for the official release of the game.
  • Structonite Field - Update the structonite area on Korala world with new assets & new grass.
  • Structonite trap - Complete redesign to use them strategically to block enemies and/or hide behind. They are still dangerous if you move over before being activated. Only implemented on Korala will be migrated to other worlds for the next update.
  • Navigation Nexus - Previously, the player used the same Nexus to travel to a new planet and was able to travel back to a previous world. This is no longer possible. The player will arrive from a Nexus Arrival gate and need to find the Nexus to travel to another world.

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ENHANCEMENT & BALANCE

  • Planet Korala - Balance the number of resources.
  • Planet Meolia - Balance the number of resources.
  • Bosboon - Reduce by half the poisonous circle. Bosboon visual (hit, destruction & explosion) will be updated in the next update.

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FIXES

  • Fix a few collision problems with some trees.
  • The display of some resources was blocking the ability to click on a dimensional gate and preventing the user from traveling to other parts of the world on the Map.

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Coming soon

  • Zeros planet redesign.
  • AI redesign of other creatures and Drainers.
  • Wave spawning for particular creatures and invaders.
  • Structonite Field and traps update on the three other planets.

Store.steampowered.com

We hope you try the early access version, but if you're not ready, add it to your wishlist and consider us when we release the game officially.

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