1 introduces Climate Generation and Climate Zones, incredibly powerful dynamic day and night weather system that creates AAA quality dynamically generated weather, lighting, and skies all at a blazing fast frame rate.
2 New level-based Quick save using Esc, F5 or Esc, F6
3 Sleeping bag option
4 Ambient music after midnight
5 Improvements to real gun names, text formatting
6 Even more bug fixes and tweaks
7 Better UI support, especially for widescreen
8 NEW ZONES!
1 introduces Climate Generation and Climate Zones, incredibly powerful dynamic day and night weather system that creates AAA quality dynamically generated weather, lighting, and skies all at a blazing fast frame rate.
2 New level-based Quick save using Esc, F5 or Esc, F6
In GroundZeR0 are some pointers on what makes a quality horror game when applied effectively: Atmosphere,disempowerment, isolation, tension, uncertainty, lingering fear, and an unbalanced, imperfect, relatable protagonist.
Point of this game is recover an artifact that can control the Time.
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If I may ask, what is the horror aspect of this game? Is it the atmosphere or is there something that chases u in the game?
and what are the unique points of this game?
In GroundZeR0 are some pointers on what makes a quality horror game when applied effectively: Atmosphere,disempowerment, isolation, tension, uncertainty, lingering fear, and an unbalanced, imperfect, relatable protagonist.
Point of this game is recover an artifact that can control the Time.
This comment is currently awaiting admin approval, join now to view.