I´ve started working on ocean last week. On this week I accomplished a good progress around visuals and the base for physical response. Yes. This ocean is physical. Also, I want keep the best FPS as I can and that is a challenge between visual and performance. Remember, the entire scene is dynamic. The Ocean is currently ready to calm waves to ocean storm and that is what I want to show on next week. The nights is suppose to be very dark increasing the challenge to players, like lanterns, batteries or flashlights.
Feel free to give your feedback. This is a working in progress so its completely necessary to reach good results.
Special thanks to "handkor" for the huge help.
#bd081c no-repeat scroll 3px 50% / 14px 14px; position: absolute; opacity: 1; z-index: 8675309; display: none; cursor: pointer;">Salvar
WOW! those look so fcking amazing!
Thank You. Remember to Follow the Project for support it!
The complete project is Here. This is just an update.
I meant, are you using this :
More or less. This is the base of my study. If you look at this post at some point I put some questions, and then I decided to redo this. Also, I'm talking directly with Randkor that is helping me to reimplement this from scratch. Randkor is the one that writed the initial code, and made the tutorials on Wiki. I Just need a lot less features than TKMaster and DotCam are putting. Like the weather, that I already have my one here. Youtube.com
The main reason to I started to redoing this, its because the infinite ocean that they implemented. I Need a way to use vertex painting for some areas to controls waves in a local way, and with the infinite ocean that is not possible.
That's cool! Yeah, i'm also using the Ocean Project as a base for my game's water solution. I know a gerstner wave when I see one ;)
Nice, rock in water simulator :)
This project looks really amazing! bring this here in italy very fast! i want 10 copies ahah
Amazing water and waves simulation!!