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Post news RSS Update on Lighting and Resolution

Recently We updated a few things and these are the details.

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So recently we've been working on getting things a little tighter and this is evidenced by us increasing our resolution on our main character. I talked it over with my friend and we decided that it was time.

As for why? Well it just was starting to look a little wonky and pixelated which is never good.

Here are some prototype skills being tested out on an early version of one of our maps. The AI has not yet been revised but will be very soon.

This is the new wolf enemy we have worked on. It uses our cloth system for its tail.

And our course it wouldn't be right without showing off some of our new lighting in action.

de pixellating

Anyways that's all I have as far as updates go.

We'll post more when we have more.

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