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Tag "Lighting"  (0 - 30 of 37)
My experiences optimizing graphics, lighting and physics for a stealth game

My experiences optimizing graphics, lighting and physics for a stealth game

Tutorial

I've been focusing on optimizations quite a lot since this game's EA release half a year ago, and wrote a post describing some of the methods I've used.

Updated Lighting Devlog#9

Updated Lighting Devlog#9

News

Hello everyone! Welcome to today´s the devlog of your game! Today, we'd like to talk about the updated lighting of your game and how it has improved...

Cheftastic!: Buffet Blast - Night Mode

Cheftastic!: Buffet Blast - Night Mode

Feature

Experience a truly cinematic and epic alternate way to play Cheftastic!: Buffet Blast with the latest addition of night mode

Let there be (interior) light - Unity HDRP

Let there be (interior) light - Unity HDRP

News

This article will give a brief overview of our recent work implementing interior lighting in Unity HDRP.

Realtime Environment Lighting with Unity HDRP

Realtime Environment Lighting with Unity HDRP

News

Let's delve into Unity's High Definition Rendering Pipeline (HDRP) and why we decided to utilize this pipeline to develop our debut game Elegos.

NEOTOKYO° Kshatriya Gameplay Improvements

NEOTOKYO° Kshatriya Gameplay Improvements

News

Now that we have a programmer, we are making vast improvements and introducing features we always wanted to have, but never knew we could get!

NTKS Demo Patch 2 available

NTKS Demo Patch 2 available

News

Hi, this patch addresses some concerns some players had about the enemy AI being overly difficult for first timers, the patch addresses this by turning...

NEOTOKYO° Kshatriya [Demo] Now Available

NEOTOKYO° Kshatriya [Demo] Now Available

Feature

The demo for NTKS is now available in the files section! please enjoy and we look forward to hearing your feedback and watching your playthroughs.

NEOTOKYO° Kshatriya [Demo]

NEOTOKYO° Kshatriya [Demo]

Download

This is 3 of the levels from the full game. Please enjoy them! Sorry it is so late. If you get stuck, remember there's usually more than one way to proceed...

Clearly Seeing

Clearly Seeing

News

In which two new demo-versions are released; various minor changes and fixes are implemented; the player-light aesthetics see an update; a particular...

"Depictions" Demo, ver. 0.9.7, Windows 64-bit build

"Depictions" Demo, ver. 0.9.7, Windows 64-bit build

Download

The Windows 64-bit build of the "Depictions" Demo. This demo includes reworked aesthetics, some new content, and a variety of fixes, tweaks, and changes!

"Depictions" Demo, ver. 0.9.7, Linux 64-bit build

"Depictions" Demo, ver. 0.9.7, Linux 64-bit build

Download

The Linux 64-bit build of the "Depictions" Demo. This demo includes reworked aesthetics, some new content, and a variety of fixes, tweaks, and changes!

Tangerine Touch (2.1)

Tangerine Touch (2.1)

Download

Tangerine Touch is an enhancement mod for Amnesia: The Dark Descent. Including a series of changes and improvements over the original game, as well as...

NEOTOKYO° Kshatriya [Demo] Gameplay Trailer

NEOTOKYO° Kshatriya [Demo] Gameplay Trailer

Feature

A trailer for the game, featuring a few short clips of gameplay and some environment shots.

Illustration Workflow

Illustration Workflow

Tutorial

Leif's Adventure Dev-Vlog: In today's dev-vlog I talk about how I set up and paint this illustration, give tips and tricks, and share my thoughts while...

An Exit Becomes a Teleporter

An Exit Becomes a Teleporter

News

In which the effect of level five's blob-light is worked upon; a new lore-entry is written; a musical instrument receives label and description; additional...

A Return to Level Two

A Return to Level Two

News

In which level five sees work on puzzle and audio; some goal-texts are added (and logic for one removed; a glowing crystal light acquires a new effect...

The game is almost complete! Here are the newest features

The game is almost complete! Here are the newest features

News

A-Star Theft is rapidly nearing its completion, here are some of the latest features. Especially interesting points include Improved Visual Effects, better...

Devlog 03

Devlog 03

News

The mood has been set, the map is on the making and everything is going alright! Take a look!

inkub0 rtlights reloaded Episode 3

inkub0 rtlights reloaded Episode 3

Download

This mod contains Realtime Lights for all the maps of the Episode 3 of Quake (1997). It can be used with the Darkplaces engine.

Colour and Lighting and Blood

Colour and Lighting and Blood

News

In which aesthetic changes continue, in a variety of elements; the barrow-level's surrounding forest is improved (I feel); grass is brightened and greened...

A New Game

A New Game

News

Gameplay, Style, Features. Everything has changed since the last article was posted about this game.

Geometry and lighting work

Geometry and lighting work

News

A quick update on the look-and-feel of Freepath, along with some screenshots of updated meshes, materials, and lighting.

Day/Night Update Now Live!

Day/Night Update Now Live!

News

A brand new lighting system, many quality of life improvements and client marks a bumper new CardLife update!

DEVBLOG: There shall be light!

DEVBLOG: There shall be light!

News

Hey, welcome! Today we will be talking about something that has major impact on our life, something that we usually don’t give as much credit as it...

Graphics Upgade - PBR

Graphics Upgade - PBR

News

We're working on overhauling all of the graphics, thanks to a recent update with our game engine.

CYPEST

CYPEST

Game

You play as a small virus and must hack into different computer systems. Try to get as many points until you reach the end of the level. Includes online...

Dev. Diary #46 - Funding, assets, cinematics and more!

Dev. Diary #46 - Funding, assets, cinematics and more!

News

In this dev. diary we will talk about how we are trying to secure funding for the game, the development updates made in September as well as the plans...

Combat dialogue, day night cycle, music and more!

Combat dialogue, day night cycle, music and more!

News

A new dialogue system which makes NPCs talk and respond to each other. Lighting and skies have been completely overhauled for fully dynamic, real time...

Let there be light!

Let there be light!

News

We're proud to announce a big quality and content upgrade. With the new lighting technique, we increased the level of detail and game atmosphere significantly...

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