Introduction
Hello, IndieDB community!
Welcome to our eighth game dev article of “Unseen Value”. Today we will show you the user interface of the game
User Interface
The object with the most interface is the Book.
In the book we will have the information regarding the styles and types of objects, the sheet we need to fill, older sheets and the settings/accessibility options.
Starting by the main menu, when the user clicks on the screen it will arrive at the chapter selection.
Image 1: Main Menu/ Chapter Selection
Then, during the main game, the player can consult the book to see the different chapters and menus.
Image 2: Book content
All the tabs in the book will have icons representing each chapter/ setting menu.
Image 3: Book icons
We also started working on the game's logo. focusing on the hidden aspect of the objects we got inspired by the lock symbol and the eye.
Image 4: Game icons
Image 5: Game Logo
Next week we will talk about the prototype for "Unseen Value".
Until then:
Have a nice week