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Enabling players to pick a unit’s equipment is an obvious step for Illyriad. We have always said that we want players to be free to do as they please in the world. And as most players enjoy their armies, we wanted to let them develop those soldiers to suit their own objectives and playing styles, with a variety of possible strategies. Thus we are developing the equipment system (what we are calling Crafting v1) to give players this freedom.

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From time to time we’ve seen the players discussing, and indeed have discussed ourselves amongst the dev team, which troops are ‘best’. Is it Knights for their fearsome attack?

KinightTrueshotIs it Trueshots as excellent all-rounders? Of course in most cases, the best troop type is the unit best suited to the task at hand: neither Knights nor Trueshots fare well when defending in forests, for example. But pretty soon, this answer will change. It will not just be the unit type best suited to the mission, but also the unit which is best equipped for the mission.

Enabling players to pick a unit’s equipment is an obvious step for Illyriad. We have always said that we want players to be free to do as they please in the world. And as most players enjoy their armies, we wanted to let them develop those soldiers to suit their own objectives and playing styles, with a variety of possible strategies. Thus we are developing the equipment system (what we are calling Crafting v1) to give players this freedom.

Some Crafting Equipment

Different players may choose to approach this equipment in a number of ways. Which of these many approaches become popular is up to the players, and we wouldn’t presume to guess how they will make use of the available equipment. Some players may invest heavily in giving small Special Forces type units the absolute best equipment. Some players may collect only cheap equipment, or none at all. Some may hoard a single type of gear, so that their huge army becomes honed for one very specific role. Some may collect a range of weapons and armour, so that they can react effectively to any challenge. There is no one best way to use this gear: it’s up to the players to explore the possibilities.

Light EquipmentWhat equipment is ideal will also depend upon the exact mission, as well as a player’s strategy. For example, when sending your Dwarven Halbardiers to defend a neighbouring settlement from an unexpected attack, you may want them to carry lighter than usual equipment so that they can get to their destination as fast as possible, before the attack strikes.

Jungle EquipmentIf they are to defend a wooded tournament square, then perhaps you want them to carry only shorter spears and armour adapted for woodland combat, so that they get bonuses based on that terrain.

Cavalry Defence?If you want the same units to defend a nearby Obsidian Mine, then you may want really heavy armour that gives a bonus in defence and Pikes to fend of cavalry raiders, and as the troops won’t move often you won’t much care how much this bulky equipment slows their movement. And so on.

Obsidian Mines? Ah, yes. Not all of the weapons and armours will be made from common iron. And these rarer components will have to come from somewhere. So, the map may soon come to include Obsidian Mines, amongst other things. That, however, could take quite a while to explain, and for now I have descriptions to write for 26 specialist swords. So the question of mining will have to wait until another day.

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DarkOnyx
DarkOnyx

Woah! Just love the art and sounds very interesting! Looks promising!

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BenAdams AuthorSubscriber
BenAdams

Thank you! :)

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