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So I've been working on this game for about 2 months now. It's a short project that I want to get out in a couple of months from now. It uses an open source car physics library for Unity called Tork.

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Hi everyone,

So over a year ago, I started working on a game inspired by MotorStorm for which I also made my custom vehicle physics called Tork as I wanted to learn how they're made, also make a system that anyone can use without thinking too much. Vehicle physics can become complicated with all kinds of params.

Eventually, I had contract work come up and I spent a year being involved in that. When I had the change to go back to it this May, I realised my project had a really wide scope and decided to narrow it to a simple, arcade rally racer 'XPro Rally 2' (the first version I made in college in 2013)

XPro Rally 2 has given me the chance to improve Tork. I'm also using a UI framework that I used for a movie streaming app I made in Unity, but it's quite general purpose.

I know a rally racing game is kinda meh for an indie game, but it's something I've been enjoying making :)

Here is a short video and I'll be using this space to post about updates. The game has been in development for a couple of months already. I'm making this for PC right now but keeping things flexible for VR and mobile versions later.

Be a part of the community following this game on the Discord server.


Looks nice! Will you make a Linux build?

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adrenak Author


Mac and Linux support is something I am considering, but I'll have to see if it's as straightforward as building for windows. If it is I see now reason not to :)

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