• Register
Post news Report RSS Speed Model - Final touches to armor model

The final steps to the armor, and a closer look at the scratch+dirt layers in the metal shader.

Posted by on

WARNING: This is technically kinda gory.

Hey all!

I made a speed-model video of the final touches to the armor I showed in the last update:

Before I thought of recording it, I combined all the armor sections into one mesh (more efficient, won't slow the game down as much), made some cosmetic tweaks, and used the Boolean modifier to cut into the clothing.

Two shader features I haven't talked about much are the scratch+dirt layers. They're pretty simple, but add a lot of texture and wear.

No scratches/dirt: (on the plate on her back)

Scratches at 100%:

Only dirt:

Combined, and at more reasonable settings:

I may change the scratch layer to act like the blood, so that the slider only controls the amount of scratches, rather than the intensity of them. This way you can get only a few scratches, but have them be very noticeable. Or in-between. But it will slow the shader down a bit.

Anyways, thanks for checking it out!!

Post comment Comments
SingleTek
SingleTek - - 1 comments

Very nice.

Reply Good karma Bad karma+1 vote
BrainLabGames
BrainLabGames - - 16 comments

nice

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: