TERRA MELIOR is a sci fi RPG shooter with challenging gameplay, an artistic style, and a chilling story. The adventure takes place on a harsh planet of ice and snow overrun by a monster apocalypse. You play as a soldier re-animated by the flames of a dark magic she discovered. The game has 3rd person shooting (not cover based – you’ll be dodging instead!), as well as melee and magic abilities, and focuses on creative, challenging enemies, and exhilarating boss battles. There is an in-depth character system that includes gameplay mechanics like snow depth, stamina, and poise. The game will be released on Windows and Mac. There will be a Kickstarter (to be announced!) that will let you get the game at a discount.
Hey all!
Here's a new trailer for Terra Melior! It's an action RPG with a 1950's sci fi style, and intense, frantic combat. The combat is more fast-paced and lightweight than Dark Souls, but that's been a major inspiration for me.
The story takes place on a harsh planet of ice and snow overrun by a monster apocalypse. You play as a psi soldier re-animated by the flames of a dark magic. Defeat the forces of Winter, and uncover the mysteries of this foreboding land.
The Kickstarter is coming soon, but I need to get in contact with reviewers and gaming press first. It can take a while to get on their schedules, and I need as many reviews as possible during the Kickstarter.
If you want to be notified when the Kickstarter begins, here's a signup: Terrameliorrpg.wordpress.com
In the meantime, I'm finishing up the combat mechanics, and creating a demo. I already have horde-style AI, fairly flexible attack systems for both the player and monsters, and a new combo system.
The monsters I have set up for combos can chain their attacks together. Sometimes they'll catch you will a quick followup, and sometimes they'll attack the air a couple times after you've already dodged away. It's pretty funny, and makes the monsters seem more wild and enraged than cold and calculated. It also breaks up the pace of the battle. For some fights, this will be the only opportunity for the player to heal without being smashed.
Thanks for checking it out!
Electric mammoths! And new physics-based movement that lets the player be pushed around by giant bosses, and run between mammoth legs.
I show early work on a new area, as well as a building shader that adds snow automatically.
I improve everyone's favorite enemy - the laser halberd zombie. Includes screenshots + 2 speed model videos!
I explain the new interconnected world design, and show how I created the moods of each area with render settings and post FX.
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I'd love to test it for you some time, please let me know if the opportunity comes
Is the project dead ? Why is there no update anymore ?
Nope! I just haven't been updating it on this site until recently. I have some pretty cool development videos incoming :)
oh k. i see that the game uses static animation when the player or enemy is death,why not just use ragdoll,it much more simple and fun.
I have ragdolls, but I added them when I was still new to Unity, so they have some issues. Eventually, I'll probably use ragdolls for most deaths, and static animations for special ones like freezing or being eaten.
Hmmm ok continue to do your best then. Looking forward to this game :)
Thank you! :D Me too - I can't wait until I can sit down and just play it straight through.
Awesome!
Interisting
looks nice