The proof-of-concept prototype for Space Impossible has been released.
Space Impossible is a sandbox, 2D, space exploration game. Featuring a fully destructible environment, players take control of their ship as they find their way in an otherwise hostile universe.
Carve your way into a moon, smash a bad guy into an asteroid, or just fly around.
Visit the webpage to get the download link.
I just gave it a try and I've got to say: I like where this is headed.
Oh and regarding the firing arc limitation:
I don't mind the limitation, it makes perfect sense to me. However, if I keep my mousebutton pressed, it should always fire when it can. Right now what happens is this: I press my button, hold it and it starts firing. Then I get out of the firing arc for a short moment, move the mouse back inside the arc (button still pressed) and now it doesnt fire anymore. At least not until I let go of the button and press it again.
That is pretty annoying, but the limitation itself is fine.
Hi Tajin. Thanks for trying it out. That's a good suggestion, and you are not alone. I can't say for sure what will happen, since in the current form it adds to the "clicky-ness" that some people like, and the combat is intended to be sort-of quasi Action RPG-ish. However, others, like yourself, seem to really dislike it.
If anyone else has any thoughts, please share.
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