Space Impossible is a singleplayer and multiplayer open universe sandbox game where every object is made of tiles, and every tile matters.
Space Impossible is an Early Access game currently in its Alpha phase. Complete with creation, destruction and everything in between, the Universe is
procedurally generated, providing endless combinations of Universes to explore.
Start out in a small Venture class ship, but soon move on to larger and more sophisticated ships, all the while upgrading ship components like
engines, reactors and weapons. Manufacture, steal or buy kits, or find floating in space wrecks of an ill-fated crew and take it for your own.
Meet different human and alien factions, each with their own cultures, and ships and stations to express it. Take sides in on going struggles,
or stay neutral and attempt to play both sides. Meet with tradeships and stations and buy and sell for materials, or go out and mine it for yourself.
Take combat to a whole new level never seen before, selecting from hundreds of weapon configurations as you slice, blast and explode through
anyone foolish enough to stand in your way.
Play on a LAN or across the Internet with friends or strangers as you play together, or attempt to dominate each other in a vivid, ever
changing universe. Complete with customized content and community run dedicated servers, the stars the limit for playing Space Impossible your way.
As a game in Alpha, Space Impossible has a number of features complete, and several more planned for development.
The current version includes star system generation, several factions, hundreds of ships, stations, asteroids and planetoids, dozens of components, friendly and hostile AI, and working multiplayer.
For more details on the development schedule, please visit the roadmap
Developed by two guys in an Anglo-American partnership of epic proportions, they bring over a combined decade of experience to the table. A work in progress over the last few years,
the team is really excited to finally be sharing Space Impossible with the world.
Music by Elliot Miller
After many long nights and coffee soaked mornings we have finally gotten Space Impossible to a stable and fun enough state that we have released the first build on Steam Early Access (big thanks to everyone who voted on the Greenlight for this). Its still a long and tough road ahead but we feel with your help we can make the game what we all want it to be.
Here's the first alpha trailer for you to point your eyes at:
If you wish to find out more about the game please head over to www.spaceimpossible.com where we layout our plans for the game and also post on a somewhat regular blog.
Space Impossible Features. What to expect from the final game.
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