• Register
Post news Report RSS Son of Nor VIDEO Dev Diary #80 - Polished Voices

This week has been all about polishing, including voices! have fun listening at Chris trying to be a bird with different accents! Enjoy

Posted by on

Every day we are closer to final release so we concentrate more on polishing everything, this goes from effects to even voices!

  • Dev Diary #80! A new anniversary!! will we reach #100 before final release?
  • This week has been all about improving stuff. Daniel has improved the light set up of various levels, Ricardo has been improving the cutscenes, and Chris has been improving his voice acting! listen to him trying to be a bird with different accents! :D
  • Alpha has been released and soon enough we'll go gold! So Ruben has been working on a new high definition render for promotion purposes. Pretty awesome, right?
  • Don't forget to join the conversation in our forums! Also, we have facebook and twitter where we do some random but interesting updates once in a while :)

Post comment Comments
supragamer
supragamer - - 67 comments

I prefer first version of the character, it's tone is less loud , less serious, more like some funny and more dynamic character, make us want to know more about the character purposes. The next versions voices are less entertaining, sounds like not acting but just reading some text also. Level design is really advanced and great.
Will it be some consoles versions ?

Keep the good work guys.

Reply Good karma Bad karma+4 votes
ChrisPolus
ChrisPolus - - 88 comments

Yes, I think you hear the iterations here. The first example was actually the one that was produced last. We tried first to roughly think of how the character would be, trying different accents if they would fit. But then we realised it sounded very strange as the environment the scene plays in is very loud (very loud wind). So we changed the voice to fit the environment more. It sounds more natural. We're continue to develop it as our goal is to provide an external voice actor with a character description to work with. Describing something on paper is one thing but providing good voice samples I think is a good thing. We'll see :) We have no idea how work with voice actors is going to go down. It's all experimental.

Reply Good karma Bad karma+2 votes
Sph!nx
Sph!nx - - 722 comments

Hot stuff, as always!

Reply Good karma Bad karma+3 votes
ChrisPolus
ChrisPolus - - 88 comments

Thanks guys! We're getting close to beta and it's really intense. But we're still thrilled about everything and positive hehe. And we really like the positive energy and vibes we get from our community! Thanks for being awesome and so friendly! ^^

Reply Good karma Bad karma+2 votes
supragamer
supragamer - - 67 comments

The game and progress done are amazing.
The only thing disappointing is like lot of today games, you see all levels ,gameplay throught video previews or blogs, so the magic and surprise, discovery don't exist like so many games.
Perhaps it was to show all technical issues, all progress , and all work put into the game, but the video seems to shown all levels, characters, no ? I would say, if you can keep some levels secret, some not shown gameplay even if it is in game tutorial , keep some characters surprise, don't spoil all the game.

Reply Good karma Bad karma+3 votes
RicardoValenzuela Author
RicardoValenzuela - - 48 comments

Of course! we have been thinking about that and we have kept a couple of things secret :D

Reply Good karma+1 vote
thejamesanderson
thejamesanderson - - 212 comments

This is looking really good

Reply Good karma Bad karma+3 votes
Ericthemookslayer
Ericthemookslayer - - 205 comments

Love this game!

Reply Good karma Bad karma+1 vote
OswaldTheMagpie
OswaldTheMagpie - - 19 comments

I think I like the third recording the most, however, it really depends on the personality of the character. If you intend for him to be more comedic, I suggest the first clip instead. If he is more serious of an individual, I suggest the second. That last one is a happy medium.

By the way, sweet lighting! To tell you the truth, I was originally drawn to this project by the visuals,as they really set themselves apart from a lot of the content on this site. It appears, however, that you've gone above and beyond yet again. Those tasty lights caress my eyes with their sweet ambiance!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: