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Post news RSS Solitude Update #29

In this update we show you guys yet another awesome engine feature! You can also see our funky new profile. Thanks Moddb staff!

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Welcome to the 29th news update!


In Update #28 (The one that got deleted unfortunately) we showed you a video demonstrating one of our awesome engine's new features, Half-life binary space partitioning support. The upgrade has given us 256 colors for each individual texture on the map. A few fans asked me a good question, "Now that maps support 256 colours per texture, what about models?"

Now, the way we compile our map makes it, so we don't need external WAD files. As the texture gets stored into the map file. This means that models can't have 256 colours per texture because they are still Quake mdl's, that follow the Quake pallet. No.

Thanks to our awesome coders, we now have external texture support (TGA/PCX) for models and ingame graphics such as the HUD. (It can also be used for maps, we just didn't want to use this method for various reasons.) We can now slap a 24bit texture on our models, however we are still sticking with 8 bit for the textures because of the ram consumption.


Here is a comparison between what our old models that you guys said "looks awesome", and our models look like now.


Here's a comparison.

Please note, this is an old map running

Yes, we had a spotty spartan before, and yes we are still tweaking the animations. But you guys hopefully see the difference. On the right are the textures that are stored in the .MDL file, and on the left are the external textures.

Ignore the file names ;)

Heres a close up at the Assault Rifle Texture.


Now the uncompressed, nicer looking texture.


Isn't that much nicer. Here's a shot of it of it in action. As you can see, hlbsp support has given us a massive jump framerate wise, which means our mappers can add alot more detail into our maps.



One of our fans, said something rather interesting.

Gearsguy wrote: no one realizes this is bad thing

this means they're going to remake all the maps in HL BSP

meaning its going to be a while before release :\


That is not the case, we can still use our source map files, re-texture them and recompile the maps using zoners compiling tools, and walla, done. Here's my favorite map, Cliff being retextured.


If you have any questions about Solitude or want to talk to any of the developers join us on IRC: irc.EnterTheGame.com, #Solitude channel.

If you like what you see, we encourage you to Track the Game to be updated on future media and to vote for us for a spot in the top 100 list!


See ya!

Comments
iwantalife
iwantalife - - 455 comments

Great update as always guys!

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monsterbasher1233
monsterbasher1233 - - 238 comments

Umm.. When can you show the flood and gameplay for grunts, sorry to ask.

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Samuk Author
Samuk - - 690 comments

very soon :)

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Ark_
Ark_ - - 583 comments

I am actually starting to code the grunt right now ;)
as for the flood, there should be some thing soon :) .

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dandi8
dandi8 - - 72 comments

Lol @ what you can learn about your team by looking at comments :P

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Ark_
Ark_ - - 583 comments

yep, im teaching myself qc.

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Samuk Author
Samuk - - 690 comments

Understatement, he's awesome at qc. He's lied to us all this time.

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Tsluecke
Tsluecke - - 112 comments

ark is literally great at everything he does haha

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iwantalife
iwantalife - - 455 comments

Yea he is...

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Ark_
Ark_ - - 583 comments

Thanks for all the kind words, just more pressure now :) , but honestly thanks.

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Tsluecke
Tsluecke - - 112 comments

no pressure :)
just do your thing....well what ever your thing is today haha

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manb1313
manb1313 - - 41 comments

looks like a real game almost!!!

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Samuk Author
Samuk - - 690 comments

That's what were are going for thanks.

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flashpoint93
flashpoint93 - - 113 comments

Loving it! So does that picture I spy mean that we will see how many rounds are left in the clip on the A.S.?

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ceriux
ceriux - - 1,514 comments

you dont have to retexture the maps... make another wad in the hlbsp wad3 format make sure all of the texture names are the same load it up in hammer... load your map source up in hammer ... recompile ...

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Samuk Author
Samuk - - 690 comments

We're making a bunch of new textures :)

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Jukki
Jukki - - 840 comments

As allways. HOLYYYYYY. I love moty cayse we have more updates

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ShyGuy204
ShyGuy204 - - 89 comments

It's looking better and better with each update. Good job.

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zombieOnion
zombieOnion - - 632 comments

Just a question, i can play Quake1 on my Nintendo Wii. It loads mods just alright. Would this work as well?

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Samuk Author
Samuk - - 690 comments

Because we've done so much on the engine, you may beable to run a very, very lowered down version. As we've changed alot of the engine, that means the stock Wii engine won't beable to run our maps.

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GangAngel13
GangAngel13 - - 177 comments

Nice O_o

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DarkSlayer_
DarkSlayer_ - - 422 comments

FINALLY AN MODDB ACCOUNT!! :D
Just created one to vote and coment some stuff!
Well this update is prettyyy good!
Better colours! and Assault Rifle looks much better that way!

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Samuk Author
Samuk - - 690 comments

Thanks :)

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XxDdgaMerxX
XxDdgaMerxX - - 109 comments

Cool when will this be released?

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Samuk Author
Samuk - - 690 comments

As I usually say.

When it's done.

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iwantalife
iwantalife - - 455 comments

So if you release it when it's done, it's not really a beta ;)

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DarkSlayer_
DarkSlayer_ - - 422 comments

This guy is good getting the best conclusions xD

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Samuk Author
Samuk - - 690 comments

When did I say what was done ;)

Hell, I would've meant when the next model is done :P

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heyitsme259
heyitsme259 - - 106 comments

what if the gun changed every 10 shots than it would only be 6x50

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