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Development blog from the past week. A few vids on new gameplay.

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A bit of a slower week again.
Programmers have had a quieter week due to vacations and other obligations. Heli controls are still the hot topic we’re trying to get right. If you’re following on twitter you’ve seen the current controls: Twitter.com

Modeling team is down a bit on strength due to holidays. Carrier is being skinned. There are few other 3D items in the preliminary stages of design/modeling.

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Level designer has made a map we are going to test in the next build that should be ready during the weekend (fingers crossed). We’re trying to get away from the “ready in 2 weeks” quagmire that happens when design bottlenecks and real life hits projects like this. But certain features and bug fixes are so important to the first release that we can’t rush it. “A lot of indie developers who became ‘Overnight Successes’ were working at it for ten years.”- Dan Adelman (Well, we’re not planning on taking 10 years, but still.)

Twitter account: Twitter.com
Discord channel: Discord.gg

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DoDoCat
DoDoCat

Good!!!

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