• Register
Post news Report RSS SHMUP Creator devblog: Janueary update

After a depressing post last month, I made good progress on the 2D pixel shmup level. I'm debuging and polishing at the same time and the beta takes shape day after day.

Posted by on

banniere janvier 2019

JANUARY UPDATE

Hi everybody,

After the depressing Christmas post, a positive new year post!
I’m doing my best to work on the SHMUP Creator. It’s a little bit too interstitial for my taste, but I’m making progress:

2D SHMUP LEVEL:
I’m doing pixel art and making progress on the 2D level assets. This month I completed:
. Some animated items (power-up, force field…)
. Some particle systems
. 2 new enemies
. A turret
. Some temporary background blocks
At this point, I’ll soon be able to start designing the level and play with the editor. I already started to test some ideas, and as expected, it’s a good way to find bugs or things with unwanted behavior. It’s the best way to complete the SHMUP Creator: to really use it. I know it sounds obvious, but even in the pro industry we often don’t have time to do so.

laser

DEBUG:
. I fixed some crashes, some annoying bugs (why the turret is moving magically from its base when I go back to the editor?) etc. I’m started a “no priority bugs” list, which is a shame, but is the only way to finish the editor: I know it could be better, and it will be, but I don’t want to diverge too much from my short term goal.

POLISH:
. I did some minor modifications to the UI to streamline the workflow. Sometimes, a really small adjustment makes a great improvement to the look and feel of the UI. The devil is from the details!

NEXT MONTH:
Due to some personal things, February will be a very short month. So I will not be able to achieve much. Nevertheless, I plan to make progress on the background sprites and start designing the level. I also plan to fix some of my “not so priority bugs” but “things that looks not so good in the game” bugs.

See you!

S.

items

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: